Play soundtrack
At the Tavern's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #1 | 4.094 | 4.094 |
| Quality | #1 | 4.375 | 4.375 |
| Enjoyment | #2 | 4.125 | 4.125 |
| Fit | #3 | 4.250 | 4.250 |
| Creativity | #7 | 3.625 | 3.625 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
External Website (streaming platform or portfolio)
https://soundcloud.com/user-562703854/at-the-tavern
Artist notes
/!\ The sound is very low at the start, it's wanted. Be carefull not to get your volume too high :D
This theme is evoking a lively tavern, with people cheering and singing !
The begining is voluntarily quiet, as if you're approching the tavern. Music becomes more and more present, until the point you rush inside and join the lively crowd.
I had a lot a fun doing it, many things could be improved especially on the technical part.
Thanks for listenning, any feedback is very appreciated <3 (Thumbnail is made by @dallas)
YouTube link : https://www.youtube.com/watch?v=sQyPkbyqsBQ
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Comments
Yeah i'm with the folks that the sound level is low in the beginning.
Coordination with the instruments is -excellent- this went right down the middle of what the jam asked for.
Maybe was too exactly spot on of what they wanted but remember I'm known, jam after jam, for too-rowdy personally anyway. so...that bias!
Good job overall.
Thanks a lot !
Yeah the volume change and dynamics could largely be improved, I'll do better next time
Thanks for your comment !
This is very good! sounds like its from some high quality medieval movie, all the instruments and percussion come together so nicely!
Thank you so much, very glad you liked it :D
Very nice track! The instruments you chose really go well together and they successfully gave out a medieval vibe. The dynamic change was a cool idea, but I do agree (with one of your latest comment) that it was a bit too much. And in my opinion, it didn't give out the "approaching the tavern" situation that you were going for. Perhaps add some footsteps and wind effects? Or add a melody using instruments that kinda gives out those effect, such as flute/whistle for the wind and a cajon for the footsteps? Nonetheless, you did a good job!
Great idea to use more winds instruments and perc to mimic the approaching ! As for the sound effects it's also a great idea, I thought about it but my too "classical" vision of music made me renounce to those.
Gotta try it though, maybe for the next one !
Thanks a lot for your constructive feedback, it's really appreciated !
Perfect fit! The difference in dynamics at the start compared to when it transitioned to the full arrangement didn't feel too jarring to me, great job!
Thanks !
I really love the starting omnious vibe and how it opens into a full medieval track. It sounds so natural and fits perfectly. Really good job!
Thanks a lot, I'm glad you liked it :D
Listening back to it, I think the dynamic change is a bit too much, might have overdone it xD
Anyway thanks for the feedback and for taking the time to listen, it's appreciated !