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DoorZ's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Special Object Implementation | #13 | 4.000 | 4.000 |
| Visuals | #22 | 3.250 | 3.250 |
| Audio | #25 | 2.875 | 2.875 |
| Overall | #27 | 2.979 | 2.979 |
| Theme Implementation | #32 | 3.125 | 3.125 |
| Gameplay | #48 | 2.375 | 2.375 |
| Fun Factor | #60 | 2.250 | 2.250 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How is your game related to the Theme and Special Object?
Keep adding reinforcements onto the Door to prevent the zombie hoard from breaking in!
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Comments
Nice visuals, and title :)
I couldn't figure out why I kept losing, but knew I had to replay when I read Fleonn's comment about it being easy. Once I realized the holes were patchable I was cruising!
nice visuals, good animations and is fun. But to easy at some point
great visuals and atmosphere.
The atmosphere is spot on and the tension ramps up quickly. Balancing your time between patching holes and keeping the power running creates a really fun kind of stress. At first, I was a bit confused about the light —usually in zombie stories, light attracts them. But here, it actually makes perfect sense. If you can’t see, you can’t fix the door, and that’s when everything starts falling apart. Visually it is impressive. I can't fault it at all.