Got a score of 10 :) made a lot of mistakes during my playthrough with avoiding the enemies, but overall very fun!
The movement system is interesting, loved just moving around i wasnt really paying attention to the goals
| Criteria | Rank | Score* | Raw Score |
| Audio | #16 | 2.520 | 2.857 |
| How well does the game fit the themes? | #18 | 2.772 | 3.143 |
| How well does the game fit the themes? | #18 | 2.772 | 3.143 |
| Visuals | #19 | 2.646 | 3.000 |
| Gameplay | #21 | 2.394 | 2.714 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 Hours
Got a score of 10 :) made a lot of mistakes during my playthrough with avoiding the enemies, but overall very fun!
The movement system is interesting, loved just moving around i wasnt really paying attention to the goals
Took a little bit to figure out what to do, due to the correct number not showing up for a long time in some cases, but once I got the hang of it I ended up with a score of 11. Neat game!
My score was 16 points.
The game has an interesting premise, but the gameplay doesn’t work well for several reasons. The main one is the number generation. When you request a number, you can wait up to a minute for it to appear, which makes the game feel very slow. And you only have a very limited time to collect it, or it disappears, and you have to wait for it to appear again randomly. Additionally, numbers can generate right at the player’s position, causing you to lose points. Or near the edges of the screen or below life bar, and they’re hard to see.
I liked when you collide with an enemy, it gets destroyed (so the difficulty gets lower). It could be also interesting the idea of making them collide with the numbers also destroy them both… ;) And, I used the trick “teleport” to avoid a huge amount of enemies hehe.
The graphics and music are fine. The controls are somewhat complex, but challenging, so also fine. The rest, all worked smoothly, so great project!!
WOW! 16 points! way to go, Korgen. You're absolutely right about the game feeling slow (since we have to wait for the numbers), I tried fixing this and it seems like I'm getting nowhere, and Time's ticking... I'll definitely fix this once the jam ended. Also, the number overlaying with players is a huge bug I haven't really thought off (including others concerning the number spawning). These feedback actually open enlarge my perspective on some worst instances on the game. Your feedback is much appreciated, Korgen. Thanks a lot :)
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