me encanto, es el doom latinoamericano que necesitamos, abriéndose paso por el monte a machetazos y rebencazos, muy buena la ambientación y el diseño de niveles, cuando descubrí que tenia un mapa me ayudo mucho, excelente juego
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Pago's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio | #91 | 2.416 | 3.417 |
| Identidad/Identity | #97 | 2.180 | 3.083 |
| Jugabilidad/Gameplay | #98 | 2.121 | 3.000 |
| Overall | #102 | 2.239 | 3.167 |
| Arte/Art | #105 | 2.416 | 3.417 |
| Diversión/Fun Factor | #106 | 2.003 | 2.833 |
| Creatividad/Creativity | #114 | 2.298 | 3.250 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Identidad/Identity
The theme is integrated to the game through faith and unseen forces. The main character must trust the power of the Lorraine Cross (a spiritual symbol) to heal his son. Faith drives every action, lighting the candle, battling the entity of the forest and reassembling the cross. These moments reflect the idea that true strength comes from believing in what cannot be seen.
The game is inspired by Brazilian folklore and Gaúcho culture, bringing authentic elements of Latin American identity to life. The Lorraine Cross ties into the region’s history, blending indigenous, colonial, and Christian influences. Set in a ranch, the story uses tools like the machete and themes of faith, family, and resilience to reflect the traditions of the South of Brazil.
¿Qué elementos externos o creados previo a la Jam usas en tu proyecto?
All the sprites and some sound effects were made by me during the time of the jam, and some sound effects I took from Pixabay, with cc0 license.




Donde voy después de conseguir el machete?
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