A platformer game that relies on food to do some action is a very good concept... I think this will be a good game when it is truly polished. Keep it up bro!
Play game
Escape The Munch Monster's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #7 | 2.882 | 2.882 |
| Enjoyment | #11 | 2.588 | 2.588 |
| Controls | #12 | 2.529 | 2.529 |
| Overall | #12 | 2.686 | 2.686 |
| Presentation | #16 | 2.706 | 2.706 |
| Use of theme | #18 | 2.882 | 2.882 |
| Use of prerequisite | #24 | 2.529 | 2.529 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
The concept of using the fruits along the path to perform the player's actions like jumping and dashing is really clever and fun. Although I ran into an issue with the restart button not working, the game is still very enjoyable, and I can see great game design applied in the project to make all the actions work properly. Congrats, great job!!
I think I reached the end and then got trapped! Is there a way to progress beyond this? :p
- There are so many small fun details. When the monster gets confused. The main character's bug eyed surprise/worry/fear. I was so confused at first when I touched a spike, and I eventually realized I was doomed when the monster was coming from the right to the left, haha.
- All of the fruit mechanisms add such a fun challenge to the game. Really creative food powerup mechanism, and I really like that you need to use the food to escape. They aren't "optional" powerups.
- The art style is very cohesive, the music is perfect, and the movement is spot on. Overall such a nicely put together game.
This was actually extremely fun. Would love more!!
A very fun and creative platformer! I love what you did with locking certain controls / abilities behind food drops. This made for very interesting mechanics and strategies, such as timing the jump with the moving platform. I had to be careful while playing, as accidentally losing a jump could cost me the game. The difficulty balance was perfect, as some of the parts were very unforgiving, while there was the momentary relief of periodic checkpoints.
I also loved the art style, and feel like it fit with the game very well. You clearly know how to use color palettes and make visually appealing graphics. Same goes for the music - nice choice.
I would have appreciated more special effects, such as maybe a little dust animation for the player hitting the ground, or a walking animation. The little things count!
Overall, this is a really great entry. I had so much fun playing this game and appreciate it's creativity.
thank for playing and your feedback , I have been watching Thomas Brush art videos and just started using Inkscape to do my art, that compared with great color pallets from lowspec.com is really helping me, and I am having a lot of fun, but there is still a lot to learn. thanks for your suggestions about the animations I will add them after the jam is done.
I'm terrible at platformers, so this was a bit of a struggle. But great concept - I love how the food pickups can interact with each other.
LOL the little dark soles of micro jam 037 : OK that was a really BIG stretch, the thing is that it gets really easy the more you play the trick is not to run to far ahead of the boss and timing collecting the cherry to make the jump or the banana to make the dash and at the end you need to collect a grape to shoot at the boss, "It's ah piece ah cake" you got this!






Leave a comment
Log in with itch.io to leave a comment.