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A jam submission

UnbeaTT.TT.TTenView game page

A tower-defense game about the monstrous end of WWI.
Submitted by Velan — 41 minutes, 42 seconds before the deadline
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UnbeaTT.TT.TTen's itch.io page

Results

CriteriaRankScore*Raw Score
Art#633.1183.889
Gameplay#732.4943.111
Theme#782.4943.111
Overall#822.3702.956
Fun#832.2272.778
Music#921.5141.889

Ranked from 9 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

I like this game.  I was afraid I could not run it, since it is on Windows, and I am not.  But it runs fine under Wine.
I did get confused in the GUI though, and some text describing would be needed for someone like me to get it.
But I had some fun, clicking on buttons an trying to get somewhere.  Will give it another whirl.

Nice concept, and cool graphics!
I will check for updates of this one, since it has alot of potential!

Submitted

The game is really complex – I think a tutorial with practice scenarios would be helpful.
Other than that, I really like the game and the idea behind it.

Submitted(+1)

Cool concept, a lot to take in. I got a bluescreen error while trying to call in artillery.

Submitted

Agree with others, a game like this is a lot to take in in one go. A more gradual interactive tutorial would go a long ways, along with maybe some more sound queues. I think it's a cool concept though and would be great with those tweaks.

Submitted(+1)

Very unique gameplay. I love the visual presentation and palette. Seems to be very complex and interesting systems under the hood, but very difficult to figure out. Has a lot of potential!

The ability to select a number in the list and see where it is on the map would help .

I never saw an enemy. Not sure if it's intended or not. Saw only the lines (shots? or just visual confirmation of positions?). But the guide said they should be circles with crosses?

Could not really figure out if i managed to kill anyone.

Developer(+1)

You can check the actual way on wiki, i didnt included it in tutorial cuz uh

I dont know, should've been worked in tutorial better, but it was made 24 hours before deadline, even on not full game

To make the enemy visible, you just need to click on a radiomessage from your unit when it sees an enemy, basically 

Jam Judge(+1)

This is a really cool concept, but needs UX/UI updates, 

( Mainly the radio & unit selection for me )

I really like the idea of WW1 as a subtheme, maybe you could make a timeline with smaller battles at first so you can learn mechanics, smaller battalions without gas / artilery attacks, & build up from there.

the tutorial should be gradual, a big infoblock can be overwhelming to many players.

Overall I love the concept, and hope you update it so it can be a full on strategy game. ( and maybe a web-build ;) ;) )

Also really cool you managed to do so much in a low level engine such as Love2D.

Submitted

Woah cool XD

I think you need to put a number on which unit is number one, two etc

and maybe the unit could also give help on showing the coordinate on the radio

The tutorial is cool but maybe need some introduction stage first before went down to real stuff

You could make a campaign mode where you introduce the mechanic one by one

Developer

It was worth expecting. I know I should have done it in the game, but I didn't have time. Enemies appear with events, but only start showing up on the global map when you respond on the radio, a message from your allies saying that they have spotted an enemy. Otherwise, they will only be displayed when your soldiers are selected.

Submitted

I really didn't understand what was going on. I never saw any enemies, and it felt like I was throwing grenades blindly until I ran out. More feedback might be nice.

Developer

There is a small bug in the game, caused by one condition, but, as I have already been told, it causes a crash quite often


Please forgive me, but physically there is nothing I can do about it. :3