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Suggestions/Requests Sticky

A topic by AR14 created Jun 30, 2016 Views: 19,262 Replies: 261
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(+1)

The character scaling options are useful, but using them for a character height comparison chart (see here) makes me realize that perhaps basing the characters' origins at the bottom (around foot level) would be better than from the direct center of the "canvas/frame" (the rectangle within which the character is depicted). That being said, there are two ways that the bottom-level origins could be implemented:

  1. Aligned directly to the bottom of the frame.
  2. Aligned relatively to the bottom of the frame, based on the character's pose on a hypotheitcal "floor" that said character is standing on.

For use in Visual Novels we'll eventually some ability to control other aspects of a character's expression including blush intensity, tear drops, sweat drops, etc.

Developer(+2)

Thank you for your feedback! We'll try to add more parts that will aid to a more diverse expressions soon after the default male template is reworked.

This was stewing in my head for a while, but I feel it should be brought up, at least: Adding custom graphics to T-shirt fronts. For example, if you were to make a mascot character for Mannequin, if she's wearing a T-shirt, you could add an AR14 or Mannequin logo to that.

It would definitely have to use PNG files, since they can render transparent pixels, as well as JPEGs. It could open up a wide range of "fictional" cosmetic quality, from amateur (an obvious rectangle from a JPEG) to professional-level (a seamless PNG graphic) designs.

Developer(+1)

That is surely interesting and we can't say that it's impossible, but we'll have to think about deformations and such if we wanted to add some customizable graphic on the t-shirts. We don't have any clear choice in mind right now about how to implement it (from the technical side), but we'll talk about it as soon as we got something that's viable.

Thanks for your feedback!

Not so much a suggestion, but aren't leggings supposed to go over tights? The software seems to do the opposite, rendering tights over leggings.

Developer(+1)

The app currently has limited numbers of clothing 'layers', body - underwear - base clothing - middle layer - and outer layer. Every layer has strict thickness rules to prevent clipping on the edges as much as possible. Both tights and leggings are placed in the same underwear layer, but the rules is any accessories will appear over other clothing items with the same layer level. That's why we also added yoga pants, which has almost similar appearance but placed in the base clothing layer, and therefore can be used for replacement for this case.

Ah, I see.

Are there any plans to create akimbo/crossed arms/etc. poses from this Standby pose?

Developer(+1)

We haven't looked into it too much before because standing straight like that is a bit unnatural so the pose is mainly used for reference purposes, but if there's interest we can explore it further. We can see this 'stiffer' pose being useful to portray a more rigid/formal body language.

Okay. I felt I had to ask because there's no other pose available that uses this specific pose as its base, such as a "Default" Akimbo, a "Default" Crossed Arms, or a "Default" Explaining/Presenting. The "(Wide)" variations are as close to this "Default Standby" pose as I can see.

(+1)

I was doing some work with the program the other day and was trying to get some more facial expression.

So i found a few that i think i could be added if possible.




By the way love the updates.  Keep up the great work.

Developer(+1)

Thank you very much for the suggestion! We'll make sure to take a closer attention to it when we rework the expression templates (which should happen soon after the default male template is ready).

On the Male template: I'm finding that something about the neck feels off. It fits fine for a grown-up male, but something about it feels out-of-place when the character is meant to be of high-schooler age or younger?

Developer(+1)

The current default male template is indeed modeled after a full-grown adult body. Maybe next time we will add other which is designed towards teenager body shapes.

I'd really appreciate it.

If I could suggest something off this, I think it would help if the default face for the male character better illustrates this intention? Because the default face is pretty boyish compared to the body, and the male expressions don't particularly give an "adult" impression on their own.

With the previous art style the defaults looked roughly the same age, but when the default female is a young high school student at best, I think it's understandable folks would assume the male is intended to be the same since there doesn't seem to be anything suggesting otherwise.

So, hrm. Possible solution: Maybe make the default hairstyle balding or something?

Developer(+1)

We'll see. Thanks for the suggestion! We do understand the underlying reason of wanting a similarly 'aged' templates. We'll try adjusting what's exists here and there, but we think providing multiple templates will be the best option in the end. Some wanted the male template to look younger, and others wanted to make it look older. Some wanted a shounen manga aesthetic, and others wanted shoujo manga aesthetic (with tall, skinny, beautiful guys). We'll try our best to accommodate each of those aspirations.

Hello AR14,

Thank you for your time and effort in developing  this very useful tool.  I don't know if its difficult to implement but having another  angle view of the models would be nice and would vary the visuals.   For example  front view 0°  and a  45°  view... or maybe there is a way already and I am missing it.  I d' like to use a view that  changes  slightly when they speak .

Developer(+2)

Hello. Thanks for the suggestion. It's still unavailable for now, but 3/4 view poses are already planned, and we'll add it as soon as possible after the default male template is done.

Thank you for your response AR14 and looking forward to the updates.  Best regards.

Hi, I've been using this for a couple of weeks now and I think your tool is amazing! One thing I would love to see is the inclusion of different poses when batch exporting. All the characters I'm creating have a number of poses that they use and being able to have a list of poses that are exported (like expressions/hair/outfits) would be a great QoL improvement!

Developer

Hi! Thank you very much for your suggestion. Batch exporting poses is indeed a nice feature to add! Let's see if we can add some kind of input to list what poses to export in the near future.

That would be fantastic, thank you! :)

Hello again! Since I'm already in love with this software, I'll submit some ideas I got.

  • Will it be possible to import our own default bases or to edit the current ones (the male and female bases), so we can directly add scars and details?
  • Another things I'd like to know: do you plan on adding some mature details such as genitalia and nipples? It would be more realistic (I think). If it is not planned, my first idea would let us do it by ourselves by drawing it on the default base.
  • It would be nice to have some more mouth expressions like sticking the tongue out. The possibility to have just one little teeth like the following picture would be cute, I guess...
  • It would also be nice to have eyes with stars:
  • Finally, do you plan on adding some side poses? (like in the following picture) Because I think it will be a bit monotonous if the characters are all always looking at us...


Thanks for reading all of this, and I obviously know that it's not possible to add most of this since you must already have a lot of work by correcting bugs and improving the software!

Developer(+1)

Hello! Most of these features are already planned for future updates, but one thing that we would like to comment more is explicit details (such as nipples and genitalia). 

Our stance regarding those is that we wont provide any official support, ever. It will be possible to make it yourself and integrate into the app using custom libraries and components (the tutorials for making those will be available in the near future) and we can't stop anyone from doing that. We won't provide those items by default, though.

Thank you very much for your suggestions!

Thanks for the information! I look forward to see that tutorial, it will be useful to add this touch of realism into my game :)

(1 edit)

Created a funeral outfit out of the new 0.3.8 content, and I'm wondering if there are any upcoming plans to add more formal attire?

Edit: added image to post.


Developer(+1)

Of course! The initial target for the default library is covering the school setting, then formal (office) setting, and eventually most modern daily attire. Fantasy, sci-fi and other more specialized themes are set to be separated on DLCs. What do you have in mind?

Well, now that you mention it, I was thinking of formal attire for occasions such as weddings and funerals, as opposed to at-the-office-dress-code sort of formal. I'd imagine that would require some researching of wedding-goer and funeral-goer attire.

Developer(+1)

Yes, that will definitely require further research. Weddings seems okay as it's a commonly depicted  event in manga/anime, but for funerals we'll have to scour for more references. You'll know when we add it to the library!

Just remembered that eye-shadow (the makeup) and "shadows-over-the-eyes" (as a character-design detail) existed.

Developer

Yeah, this is part of what we're planning for the next revamp of the face templates. Eye will be split into eyeball, eyelash, eyelid (upper and lower), iris and eye gloss/reflection. It's gonna be a big change and probably break compatiblity with older versions when the update is applied, but it should provide more options for makeup and face colors (dark eyebags included). Thank you very much for your suggestions!

The recent addition of multiple poses to Batch Export got me thinking about combining poses and facial expressions together. As the system stands now, Batch Export can result in about 1440 exported images based on combinations of outfits, hairstyles, expressions, and poses alone. By making poses into a component of a facial expression, that can potentially reduce the export load into a more manageable amount.

I hope I'm explaining this somewhat adequately.

Developer(+1)

We do understand the concept. A more advanced batch export selection settings might be more appropriate, with users able to define exactly what combinations they want to export. At the time being we imagine it will involve a lot of checkboxes, but let's see.

Thank you for taking this into your consideration.

(1 edit)

Is there any plans to add CGs  of any sort. if not i think it would be a great addition, also chibi sprites might be cool to

Developer

By CGs did you meant those full-screen event CGs in visual novels? If so, currently we have no plans in that direction. Chibis however, are something that we wanted to explore too. We might add them as new base/body templates in the near future. Thank you for your suggestions!

sorry for taking so long to respond. by CG i more meant sprites that could be used in CG situations such as someone peaking behind a object or over an object that you could then place behind a layer to use.

(1 edit)

Hello, apologies for disturbing you.

I wanted to know if there are any plans to perhaps add couple poses or group poses of any sort.

Thanks for reading :)

Developer

It's something that we are looking for, but still very far away (others have mentioned it too, but considering the complexity it won't come in the near future).

Thanks for your feedback!

Have you given any thought to batch imports or command line arguments?

First off thank you for creating this! As a developer with zero artistic talent, I am very grateful.

I've taken a look at your file format and its well laid out. thank you for using JSON. it makes these assets easy to version with source control. I'd like to utilize your software as part of the build pipeline. to do this it would  have to handle a sort of batch import.

basically I'm requesting that it accepts a set of command line switches that would start the following workflow: 

  1. launch the software
  2. open a file (or all files in a directory), path from command line
  3. run the batch export process. output location from command line
  4. close the software and exit with a meaning full return code (i.e. non-zero if input file format was invalid, or an asset is missing, etc)

I understand this would probably require a desktop (i.e. its not going to run headless). But making sure that all a projects assets are up to date would be worth running this overnight.

Thank you for your time! and you are doing a great job!

Developer

Hello! Thank you very much for your suggestion. Indeed, at this point the app cannot run properly without a desktop. Accepting command line switches and outputting return codes after an automatic processes, however, is something we can do. We'll let you know if this feature has seen some progress in the future!

Thank you for your work and the latest updates. Happy New Year!

Developer

Likewise, thank you very much for your continued support :)

Hi!

Just bough the sofware on steam, because I think it's a very good idea!

I saw that we will eventually be able to have curly hairs (can't wait to have that option to be honest)

Also, I was woundering if we will have the possibility to add facial hairs to the mens?

Like beards, mustaches? Thanks!

Roxy

Developer

Yes! For the next immediate version (0.3.12) our focus will be the restructuring of the hair template, as per our latest blog post. This includes the addition of facial hairs I'm the mix.

Just started using it bc I'd love to make actual VNs someday. It feels like it's missing some things, though.

  • More short/spiky hair styles for guys.
  • Thicker eyebrows.
  • More prominent noses; the noses just sort of seem to disappear into the face.
  • The ability to change the color of the eye whites. I'm thinking of making some Chiss characters, and without the completely red eyes, it looks... off.
  • The ability to change feature sizes right on the model. Messing with the counters is a real slog, and it doesn't even register half the time.
  • Larger color pickers. I can't see what I'm doing half the time, even in full screen.

Still, what you guys have so far is great, and I'd love to see it go further!

Developer

Thank you very much for your suggestions! Let's see if we can implement these in the near future. Thicker brows is incoming, by the way, and is already available to test in the nightly builds. Please look forward for future versions!

Maybe this is actually already possible and I'm just not understanding the settings, but one feature I'd like to see would be to be able to copy other settings to all of your expressions besides for their colors.

For example, say you decide a character's eyes should be a little bigger, but you've already made a bunch of expressions for them. Going through each expression to adjust the size one by one, while not necessarily a difficult task, can be time consuming (especially if you have more expressions/characters to consider), but being able to copy the size settings the way we can colors would be able to cleanly get past that in one swoop.

Another thing that might be good to add would be different filters for outfits and such? As is, your average user might not think to click on "default library" to discover there are Christmas and Halloween options- What if, instead, the "default" actually included everything, and then you organized all of the clothes into smaller, separate libraries like the Christmas and Halloween ones already are?

Developer(+1)

Hello! Thanks for your suggestions! We can implement an 'apply to all' for size modifiers just like the 'apply color for all expressions' button which is already available. Regarding library view, we have to evaluate further first. As content grows, displaying a lot of items all at once can be detrimental to performance; but at least we can say that displaying all of the content from all of the available libraries makes a lot of sense for search result.

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