I got the first ending XD
I don't know whether I am controlling the cube or the character :"D
maybe a note flying or something to show which one we are controlling would be nice ^^
but cute concept XD
| Criteria | Rank | Score* | Raw Score |
| Theme | #80 | 2.424 | 3.429 |
| Music | #89 | 1.717 | 2.429 |
| Fun | #97 | 1.515 | 2.143 |
| Overall | #97 | 1.717 | 2.429 |
| Gameplay | #98 | 1.212 | 1.714 |
| Art | #99 | 1.717 | 2.429 |
Ranked from 7 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
I got the first ending XD
I don't know whether I am controlling the cube or the character :"D
maybe a note flying or something to show which one we are controlling would be nice ^^
but cute concept XD
I got the first ending, nice game! I agree with others that there could be a visual cue, maybe something similar to Guitar Hero or something. But I enjoyed the song, I think the music was the biggest strength of this project. I'd like to see what else you can come up with next.
I'm not very musicly minded so it's difficult to remember the bass, but I'd like to play again if there's more setup, like visual cues as others mentioned.
I was decapitated :o
The game more or less requires you to memorize the song or try to predict how it will play out i guess. Could benefit from some kind of visible queue.
Pretty nice song and backstory.
Missed opportunity to show the king and his reaction during the song, getting angrier and angrier, and why not the decapitation :p
Waiting 4 measures between the call and response makes it difficult to know when to start hitting the beat. Also, the brass seemed to play without much rhyme or reason, which didn't help the gameplay. If there was more repetition of the instruments it would improve the sense of rhythm. Also there isn't a penalty for not playing anything at all.
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