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A jam submission

Magical Girl Delivery Service Episode 2View game page

Submitted by GameMasterThe1 — 1 day, 6 hours before the deadline
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Magical Girl Delivery Service Episode 2's itch.io page

Results

CriteriaRankScore*Raw Score
Audio#73.4663.875
Aesthetics#163.1303.500
Originality/Creativity#183.0193.375
Overall#212.6672.982
Magical Girl Concept#232.6833.000
Gameplay Polish#232.2362.500
Theme Interpretation#252.3482.625
Engagement/Fun#281.7892.000

Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

How does your game fit the Magical Girl Genre?
A story about a dragon mascot pretending to be a magical girl while her magical partner takes a break. she has water based powers.

Which theme(s) do you pick?
Dragon's Feild

How does your game fit those theme(s)?
The dragon mc wanders out a feild. or in this case, a outdoor mall

If you follow any of the optional challenges, elaborate as you like.
Not at the moment

Were the assets for your game made during the jam? Elaborate as you see fit.
This game uses assets made for this jam as well as base rpgmaker assets as envirnment placeholders. exeption being the character sprites (with the exaption of so far, one new sprite that is pending being used) and the cloud floor sprites (that would likely be changed or edited later) being from a previous jam

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Comments

Host

I think I need a walkthrough to play this... don't think I got to the actual gameplay yet so I'm not sure if I should rate; for now I will leave the rating alone.

In any case, thanks for participating!

Submitted

I really like this style of player movement, the combination of 3D and 2D is nice! A little instruction would be nice, but the aesthetics are really good ^^)

Submitted

The sprite and 3D models combo needs some polish.

This game needs instructions. Know that you can move the camera make the game less tedious.

Developer

Thanks for the feedback! I just uploaded a quick patch to give tutorial controls and widen paths!

Submitted

I really enjoyed the character art, but the game needs a lot more player direction because I had no idea where to go or who to talk to, especially since the next NPC only spawns when you talk to the previous one and they're hard to find. I think the map design could also be worked on because it currently really promotes spinning the camera to find NPCs and that makes me a little motion-sick.

Submitted

Good work it was a cute little game :) Aesthetically it was very nice but feel like it need a bit more content but sold effort! 

Submitted

Good Stuff

The music and sound design are easily the best part of the game. Charming, upbeat, and adds a lot to the mood.

The environment's sky colors, and most other colors, are cheerful and vibrant, which make the atmosphere feel magical.

The menu/UI design, as well as its interaction sounds and navigation, is pleasant and has great feedback.

--

Stuff to Learn From

Some of the dialogue is confusing. I am not entirely sure what was happening in the flashback(?) when talking to the mascot who wanted to play. The pop-ups telling me where to go seemed random; I couldn't tell what I did to cause them (story-wise).

The tiny paths feel dangerous because they are too thin, so initially I couldn't tell they were intended paths. (This is intensified because the character is walking around on clouds in the sky.) A few NPCs were hidden by the perspective of the 3D assets, so I missed some entirely the first time visiting their areas. (Placing them in alcoves helped, but not enough.)

The 3D asset styles don't blend very well with the aesthetic, especially the dark earthy tones and black spaces. If you can change the colors and values to look more pastel/vibrant, I think that will help.

Developer(+1)

Thanks for the feedback! There is actually camera controls that allows you to rotate the camera with Q and W. I plan on adding a quick tutorial text box explaining that. Hope that helps!

And I'll play around with widening the paths and playing around with the character and cloud ground sprite colors to go for more of a story book feel. or at least fit the background more. I also plan on adding npcs to populate the map and give more direction.

This means a lot! Glad you enjoyed!

Submitted

Beautiful colorful world and cute character designs.

Developer(+1)

Thanks! The artists from both this jam and the previous ones worked hard on the assets! I'm sure they would appreciate it!

Submitted

Heeeeeeey Mode Seven!

Developer

thanks! Its actually a 3d plugin for rpgmaker  mz. Been wanting to try it for awhile