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A jam submission

BPMView game page

Follow the beat. Or die trying.
Submitted by noragra — 5 days, 8 hours before the deadline
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BPM's itch.io page

Results

CriteriaRankScore*Raw Score
Theme#114.2434.583
Fun#333.2403.500
Gameplay#433.0863.333
Overall#483.1483.400
Music#632.7002.917
Art#842.4692.667

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Really nice entry! The mechanics all fit well together and are interesting to play! And 18 levels is really impressive for the scope of the jam. I really love how cohesive the look of the game, the increasingly fast music and BPM, and the theme are. 

Some of the levels seem lengthy though, and it feels sometimes as if there's a lot of space to cover for the speed of the character. A bit of refinement would be good in either the level design or movement but overall a really really really strong entry and good game!

Submitted(+1)

Completed, after some frustration :p

Pretty stressful, as intended. Reminds me of running out of air in the old Sonic games.

Submitted

Interesting game concept and great theme fit. The level design could’ve used a bit more refinement imo

Submitted(+1)

cool puzzle game XD

I really like that you use broken heart, coffee, syringe, and trap and manage to get create many levels from that XD

and each items fill their perfect role in making the game fun XD

Submitted


Nice!

cool concept!

Developer

GG ! :D 

Submitted

t took me a little while to realize that I had to move the heart and that the spikes appear in sync with the heartbeat—which I think is a great idea. Awesome game that’s really fun to play!

Submitted

Great game. Had fun playing it!

Submitted

this game is actually really fun, it implements the theme pretty well and i like the aspect of using the heartbeat as the indicator for the spikes moving. (make more levels to the extent of candy crush and i'll use this as my primary time passer)

Submitted

Took me a moment to realize it was a platformer — thought I needed to click to the beat at first — but I like the concept of manipulating the pace of the obstacles!