Results
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How does your game fit the Magical Girl Genre?
All characters in the game have magical powers or are wielding magic-granting artifacts. For example, Mizuki uses light blasts to shoot barrages of beams and to maneuver around quickly.
Which theme(s) do you pick?
Beloved Princess & Push Up
How does your game fit those theme(s)?
The central mechanic of the combat system involves "pushing up" into enemy lines to gain a situational advantage. / The pseudo-special event in game is about a mysterious "Princess" that Shadows are worshiping
If you follow any of the optional challenges, elaborate as you like.
Story Time: Sora has abilities based on the mythical tale of Izanagi and Izanami / Kanchigai shinaide yo ne: Reina has a tsundere bit during the psuedo-special event.
Were the assets for your game made during the jam? Elaborate as you see fit.
Reused some simple coding scripts (special effects, timers, transistions, etc) All art assets were made during the jam period. Some character sprites were edited from a previous project, ranging from doing touch ups to fit with the new upscaled height (ex: Rin, Iori, Reina) to a complete overhaul of the design (ex: Mizuki, Kiyoko, Shina)
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