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Breaking the ties to the world's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #146 | 2.765 | 2.900 |
| Impression | #149 | 2.670 | 2.800 |
| Correlation to theme | #151 | 2.336 | 2.450 |
| Quality | #156 | 2.288 | 2.400 |
| Composition | #156 | 2.336 | 2.450 |
| Overall | #156 | 2.479 | 2.600 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
A man, imprisoned by the empire, has knowledge inherited for generations that will allow him to break the rules of the world, modifying time and space to his will.
The game is a puzzle platformer where the player can interact with the layout of the stage and with the flow of time, free from the rules that binds as to the world
The soundtrack presented includes 3 tracks
Prologue: A dark theme showing our hero trapped. In the cells of the empire prison
GotItem: A small fanfarre played when the player get one of the artifacts to manipulate the world
Message from the artist
The soundtrack was fully written in Caustic 3, mobile app.
Theme
How does it fit the theme?
Freedom over the rules of the world
Link(s) of the submission on streaming services
https://on.soundcloud.com/jdhU34JUwYDzmf4s7
Genre
Soundtrack use permission
For game jams only
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Comments
I'm gonna be honest, the fact that you did this on a mobile DAW (and that such a thing exists) has sidetracked my brain pretty drastically and now the only thing I can think of is "you can make music on your phone????"
Anyway, cool sound overall. Personally, I would have loved to hear the drums kick into high gear after a bit in "Action Level," but it's a cool track regardless. Nice work!
I dig the synth choices here, it ties the whole sound together well. There's some strong musical ideas here too, I like the melody on Action Level a lot, it's got a tension to it that feels similar to Ghost Trick (very awesome) but it faded out just when I thought it was about to build up! Would love to hear these songs explored a bit more because I think they're solid so far, good work!
Yap. That's cute!
overall, there were a lot of catchy melodies and ideas that kept me captivated; the basslines in "Prologue" and "Action Level" in particular made me excited. i would love to see some more evolution in the bassline melodies! i am intrigued by the direction you took "Got Item" in... it's always interesting to see how a videogame musically describes the event of finding an item... is it an exciting thing of whimsy and fantasy? or does it feel like a piece of hope in an otherwise bleak environment? ;~)
a shame about the timeframe limiting your time for mixing and idea elaboration; i think there are lot of potential directions your soundtrack could go in!
I like the material itself, but felt that you could expand upon the tracks a bit more with some more instrumentation.
Somehow as soon as i heard the first track I got a strong feeling that it would go well in Age Of Empires with some different instruments 😁, really liked that track.
On the action level, i was missing some more percussion, mainly a kick drum.
But still, good work!
Cool ideas! Definitely have potential if you ever transferred them to pc workstation! They have a kinda megadrive feel to them.
Cool tracks, props getting comfortable with mobile composing.
I didn't feel a strong sense of freedom during the tracks though but they we're a nice unique listen for sure!
Writing music on a mobile app sounds like a struggle so props to you for that!
I really liked the instrument used in the third track. the bouncy synth harmony thing. I would have loved for it to take the melody role in a second part to the song!
Everything was a little flat with not much mixing but I think that might just come with the territory of writing music on a mobile app.
The lack of mixing has more to do with the time constraint, than the mobile app.
Very old school chip tune vibe! Nice work!
I def felt like this was part of a video game soundtrack thats for sure.
Even if it's very barebones, it still has a personality to it.
Good work! This made for a nice listen. The use of soft synths was interesting and the patches were pleasant to listen to. I like the bass in Action Level - it has just the right amount of crunch and bite. Reminds me of some of the thicker basses you'd hear on the Genesis/Megadrive back in the day. Lead lines fit well over it and it never felt like they were battling for the spotlight. Best of luck!