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Get Lost in Galgenbeck's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall | #10 | 4.225 | 4.385 |
| Theme | #11 | 4.225 | 4.385 |
| Written Tone | #12 | 4.225 | 4.385 |
| Visual Execution | #18 | 3.854 | 4.000 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
Right off the bat, Get Lost in Galgenbeck, in terms of visuals, is one of my favourites. The worn yellow background really fits the theme; the urban centres of the dying world are not pleasant, or sanitary places at the best of times. Furthermore, the drawing of the Extra dimensional Moth one of my favourite illustrations; its horrifying and I love it. Combined, its a stunning result. The locals in which the directionally challenged can end up are all disgustingly colourful and very Mork Borg, however they also present opportunities for misadventures, side quests, and the occasional reversal of poor fortunes. I think a few locals could easy become adventure sites, and the monsters could also be used elsewhere.
If there is one criticism I have its the layout. There is a lot of content here and it is very densely packed. As a result, it can be difficult to read. A few times, I found myself believing that one entry was part of a previous one, only to realise that it was its own entry. While I doubt there's an easy fix for this problem, its something which does impact GLiG.
All in all though, I have far more positive things to say about GliG than negative, and its earned itself a spot as one of my favourite entries Its presentation is striking, and each local is awash with possibilities. For those GMs with players who like to wander around dark alleys and find trouble, Get Lost in Galgenbeck has you covered.
This is all intentional!
There's more to this one then meets the eye. Like, those aren't just worn yellow stains on the background, if you look closely it's a heavily washed out illustration of the Tower of Babel. There are plenty of things I could have done to separate the entries more like shrinking the left hand column to make more room, highlighting every other entry to make them stand out more, but I wanted a labyrinthine wall of text. I wanted the reader's eyes to literally get lost as they were reading. If you don't care about any of that, I did make all the text highlightable with the text selection tool in Adobe Reader, so you can select and read only the intended entry.
P.S. Please download and read the version with bleed if you haven't already.
I literally just realised what was going on in the background and... yeah, I really, really like that little detail. I will also say that I do find it easier to read after my initial first read, though there was acclimatisation period, and the ability to highlight text did help a lot. Also I just took a look at the Bleed version and holy crap, there's a lot more content.
This looks great. I love adding new mechanics/ bringing old games into new games. The dart board aspect is very interesting.
This is might be my favorite thing I have read during the jam. I wish the numbering system of the city locations was laid out differently (essentially 10s place was the quarter and 1s place the ring / district). But otherwise this is an amazing product. It feels like Mork Borg, I will definitely be using this in my home game.
Just read the numbers backwards. So "14" would be read as "forty one".
You're welcome.
hahaha
super cool as always!
Hell yes! Nailed it again
It thougth Galgenbeck was bad, is much worse. Great art, Awesome tour!!