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Bug Reports Sticky

A topic by Dasius created Jan 18, 2017 Views: 205,765 Replies: 2,059
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i make a tool and it turns into a different material than i used. if you could fix this it would make the game way better and then i dont have to restart every 30 minutes.

The blueprint on the workbench says 1h hammers require 1 ingot and 2h hammers require 2 ingots, which is incorrect. (Or at least I think that's what the numbers mean; there's a 3 next to the greatsword and a 1 next to the polearm, so it's definitely not the number of hands required to wield.)

Developer

Hey Anexes,

This isnt in relation to the number of ingots it takes. It's for another system I havent implemented yet.

Ah, ok. Thanks! :)

microsoft visual c + + runtime

game Version alpha 0.0.7

when u save ur game then come back to it later the weapons u had made before all show heated http://oi67.tinypic.com/aajerl.jpg

so i tested it out by dropping one of them in the water to cool it off then save it then closed game and came back and it showed it was heated after saving and leaving game after dropping it in the water .

windows 7 64bit

(3 edits) (+1)

Version: 0.0.72 (64)

Customers still getting stuck outside the shop
this time it was after I sold a hammer so no other npc's arrived due to him being there.

The item sell hitbox? - when you bring an item to the counter to sell it to a customer
alot of the time the npc will not react and buy it like they should

the npc's appear to stand further away from the counter than normal and do not grab the item when placed on the counter.
(will delete saves again and re-test)

Z Toggle is much better, however if you can make the clicked icon stay marked until it is either clicked again or you click on another choice that would be awesome

for me at least the text for blades or blunts only shows up when I hover my mouse over the icons and does not stay after clicking.

Havent been able to test with anything but copper yet due to the massively increased price of ingots.

will report more as I find them

Thanks for the awesome game! :)
keep up the good work.

System Specs:
OS: Windows 8.1
CPU: AMD FX 8350 8core 4.2ghz
GPU: EVGA GeForce GTX 1050Ti Superclocked 4GB
RAM: 16GB DDR3 1333

Developer (1 edit)

Hey Yankeevader,

Thanx for the feedback. I'll be looking into the AI again. I did some tweeks that broke them more.

im running the latest version and as soon as i loaded in i was wtf is this i explored for a bit and i would see my mouse pop up on screen and when it popped up i would click and it would freeze or take me to my background screen and i love this game so much but its realy ruining it the only way i can run it is in windowed mode(yuck) and the shop seems too dark i really liked it more when it was simpler but i will play it no matter what i love this game

(+1)

Okay, 0.0.72 here we goooooo


Pros

  1. You fixed the bug about one ingot blunt results - now you just do not GET a result - maybe add a notification there? people WILL ask why nothing happens when they hit the thing [and might not know they have blunt selected, see below "z menu"]
  2. You fixed the bug about one ingot sword results when you had a different material in a 2+ setup before. Awesome! This both removes an exploit and loss of money :)
  3. Crafting seems to work as intended, overall the z menu is less buggy, but see below
  4. After 1) fixing your graphics 2) entering sandbox and fixing your graphics and 3) entering shop mode and fixing resolution scale, it seems that the graphics settings stay fine!

Good job!!

Cons

  1. The z menu could/should show the current setting you are in, so people KNOW where they are. Maybe not with the selection icon but with a darker color so ... if you hover with the mouse you get the colored version, but if you don't hover, you still see which one is active? Because right now there is no way of knowing which type you did select so everytime you come back to the anvil you SHOULD re-select it [which does then work flawlessly sooooo it's not a big issue]
  2. Weapons still disassemble and become heated? My PC can handle this but it is sooo bright and I need to cool all my blades before I can start working, this really is bothering me and keeping me from playing the game more often than literally a whole day so I don't have to reload


I did not test the materials bugging out by dragging them over each other, I will do this later. Do you have an idea when you have time to address the disassembling and the heating? This really is is meh :P


But don't let all of this distract you from the fact that this is an awesome game, you did a very good job so far, and the transparency you show and the interaction you have with all of us in here really shows that you are dedicated. Above all, please keep this up, if you can. This really means a lot :)

(+2)

In response to Cons #2, I was thinking that if the currently selected option was highlighted green it would be easy to tell what's selected. Then for the mouse hover for selecting options, the current method of enlarging the pie wedge and adding text seems clear enough to me. Also, assuming you made a blunt weapon, then put just one ingot on the anvil, the Z menu should have no green highlight when you pull it up (no current selection). I was going to recommend defaulting to blades, but that won't make sense once 1 ingot shields are implemented too.

As a side thought, maybe instead of just indicating current selection inside the Z menu, there could be text or something in the corner of the screen or hovering over the anvil that tells you what your current hammering will result in.

Developer(+1)

I think those are good ideas, I'll implement that or something similar, to help players know what was there last selection. Shouldn't take me too long to put together.

Thank you!!

Hi there, I love this idea but I simply ask that you don't make the indicator purely colour-coded for those of us that are colourblind (approx. 5-10% of your players). Thanks!

this would be perfect, because going safe by SHOWING it would remove the necessity of opening up the Z menu - for me it is bugged after one ingame day of playing, btw :P the curser is not always showing. At the beginning it was always visible and starting from the "menu" middle, very very good if that was always the case.

Could it be because I am playing in window mode and I am doing other things (and not quitting the game so I don't have to cool down shit all the time :P )

Deleted 28 days ago

make sure gamma and render scaling is all the way up.

(+1)

Got a chance to play 0.0.72 this morning.

  • The anvil blade/blunt works much better with the ingots needing to be on the anvil first. Thank you!
  • Everything seems to be selling at the right prices. Also, I love the price breakdown on the sales sheet. Smart move there.
  • I've had some weird customer glitches: a new customer approached the shop, stopped outside, and their talk bubble said "Thank You!" even though she had not purchased a weapon. Pushing her into the shop got her to leave.
  • Customers will not purchase anything on the display racks. I spent the first day making things as ordered to earn money. Then, on the second morning I left the shop closed while I made up one of each weapon and loaded the display racks. When I opened my shop, customers would come in, ask for something, then stand there until the timer ran out even though I had the item assembled right behind them. The only way I could sell anything was to grab items and shove them inside the customers bodies.

Overall, great patch with 0.0.72. Thanks for putting up with all of our complaints!

Developer

Hey Ayrios,

Thanx for the feedback.

Iron Ingot Glitches when trying to make a dagger blade, I'm running 0.0.7

Whenever I try to make an Iron Blade (It's all I've tried so far) it makes a tin blade from One ingot, Haven't tried with multiple ingots yet.

Developer

Hey SkakeKyranos,

Try the newest patch.

(1 edit)

I can't change my blades to hammersin the new update

Developer

Hey DankBearMemer,

You no longer can do so. You can only cycle through the same type. You'll have to create a new head to access another type.

I can´t change from sword to hammer by pressing Z, the icons become gray and i can`t change.

Developer

Hey Hakuum,

Try putting ingots on the anvil and see if you get the same result

I am running build 0.0.7. I downloaded it yesterday so I assumed it was the latest. My specs are listed at the end.

1. I found a few bugs which I recorded in a video for you. The first one, a customer comes into my shop while its closed and orders a sword. I am able to sell it to her and the door still says closed.

2. When I load up the game, all of my blades and hammers are heated instead of cooled, and all of the regular blades disassembled, and a fancy variant of the large blade is always disassembled, but never the blocky and plain large blade, and never the hammers.

3. I also found that it is possible to place two or three ingots in the same spot on the anvil. I placed three and made a regular blade and a dagger blade.

4. Lastly, while rotating my sword on the workbench (I haven't tested with different bladed but it should replicate) it goes through the wall and starts teleporting around, but stays in the same general area.

Link to the video: https://www.youtube.com/watch?v=IQXRZxsTeV0 (the first bit is just cleaning up the shop to fully display the heated blade bug. skip to 3:45 for the first bug)

PC Specs

CPU: Intel Core 2 Q6600

GPU: MSI Radeon HD 6870

RAM: 4gb Dell OEM ddr2

Motherboard: 0dn075 (I think)

(2 edits)

Vers. 0.0.72

Found some new one for me. Some of them may have been already posted.

1. Sometimes my mouse cursor disappears in the menu screen. But it will come back when i press the left button.

2. Every time i load my savegame the crystals are back to their normal spot where you can find them. I know they have no use right now but maybe it's somehow important.

3. If you craft a weapon together and put i back in the oven you can create a fire weapon. You can also sell them.

https://drive.google.com/open?id=0B1wsdW58qrJNUEJu...


4. Sold a Heated copper greatsword customer went out and started spinning. I've pushed him once and then he stopped spinning but just looked at me he doesn't move at all.

https://drive.google.com/open?id=0B1wsdW58qrJNYllo...


5. You can still tilt the customer in your shop to the side but then he will not leave the shop.

https://drive.google.com/open?id=0B1wsdW58qrJNNFNE...




I'm running a system on higher than required specs, on the latest version on Windows 64x, and some of the issues I'm having include

1. I will attempt to make a regular blade or long sword, so I'll stack the ingots on each other and hammer them out, but I'll get two or three short blades instead

2. Recently I started using iron ingots as opposed to tin, but when I heat them up and put them on to the anvil to hammer out, the result will be a tin blade

(+1)
  1. The ingots now snap to the anvil, so don't stack them. There's a left, center, and right position on the anvil, so make sure that two ingots don't occupy the same location. Also, I believe that if the ingot is not snapped to the anvil in one of those locations then it will not factor into what you get from hammering.
  2. You're probably using 0.0.7 or 0.0.71, as getting the wrong material type after hammering was a common problem on those builds. This has been fixed in the latest version 0.0.72.

i dont even know how to explain...

https://gyazo.com/96f60dc896c4fe0acb52045df6925145

(+1)

go to graphics and hit reset. then change settings back.

thx

it seems that everytime i sell a greatsword, the customer glitches out and wont go away. he just stands outside the shop spinning, when you push him, he becomes still and just says thank you,or that was quick. i need to restart my game everytime that happens...

(+1)

It's a bug in the current version. The dev is aware of the problem and is working on it (AI and pathfinding are complicated). I had it happen to me several times, but in the current version 0.0.72, you can just wait a few minutes and they'll stop spinning and leave the area so you can get another customer.

(1 edit)

I found a bug. Whenever i start the game all the weapons i had made and kept on the shelfs are heated or glowing hot and are seperated from their grips and guards.

have you slept since making them as i had the same thing and sleeping seemed to work

(1 edit)

for some reason when i enter the game it is very dark and i can't see anything i have reinstalled but still happend

edit:seems someone else had it and have been told a fix

Hey Dasius! Im not sure if this is a bug, but i've been waiting for 30 minutes but no customers are arriving. Im running the 0.073 alpha, i think. Please help me if you can.

Developer

Hey GregoriusG,

Unfortunately, the Customers are bugged. You may have to search for the customer and push them, if that doesnt work, then you could restart your game.

Thank you for replying. I have been trying both of your advices but nothing seems to work. :/

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