freedom of the press is an interesting angle to take, i can see the influence from those news station themes (especially in sign off, reminds of those kinds of tracks they would use on local stations)
Play soundtrack
Red Circle Carnival's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Creativity | #15 | 4.161 | 4.161 |
| Overall | #19 | 3.882 | 3.882 |
| Quality | #24 | 3.929 | 3.929 |
| Impression | #30 | 3.893 | 3.893 |
| Composition | #35 | 3.893 | 3.893 |
| Correlation to theme | #45 | 3.536 | 3.536 |
Ranked from 56 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
The Jermaine family's annual Carnival, renowned for the vicious bloodbath it brings, was rumored to arrive within the week. Unfortunately for a certain news reporter, the Carnival came early to town.
This soundtrack is for an imaginary videogame called Red Circle Carnival, which heavily takes from our personal worldbuilding and storywriting. The game is meant to be a side-scrolling hack-and-slash roguelite that dances between high-paced action and calm repose —
- Play as a sketchy feline news reporter who brings their questionable morals into their workplace,
- Fight your way through crowds of monsters as you lust for the hottest scoops in the throes of the Carnival, and
- Hijack a radio station to broadcast gossip and rumors, shifting the collective psyche and altering your runs.
===
All tracks were composed on FL Studio and work was shown live on Twitch in two separate livestreams during the jam's timeframe. Total runtime is 10 minutes 44 seconds.
Track 1, "Broadcast Sesh", is both the game's title theme and the area theme for the radio station your news team hijacks.
"Frenzied Parade" and "District of Bells" are area themes for the actual stages you would enter during your roguelite run, and each stage theme has two versions. The Bumper version plays when paused, getting temporary buffs for the current map you're in, out of action for an extended period of time; the On-Air version plays when you're quickly moving through a stage or are engaged in active combat.
Track 4, "Sign-Off", is your "fanfare" theme after completing an area. This theme was inspired by a friend's idea of "weather forecasts", given the game's general theming of televised news and radio broadcasts.
Message from the artist
We've been dabbling in music for 10 years, but this year has been an anomaly — we've finally bit the bullet and released music on Bandcamp, and we've just participated in our first music jam ever! We hope you enjoy listening — we wanted to convey the dynamic change of music that our videogame concept would have and always enjoy stretching our creative limits by composing for a diverse selection of atmospheres. :~)
EDIT: We're just one individual, for reference! Apologies — it's a force of habit HAHA! Also, feedback and preferences are welcome! I'm always interested in growing and learning more.
Theme

How does it fit the theme?
The game concept tackles freedom of press — in particular, broadcasting news via radio and television to inform the general public. The main character (MC), a news reporter, is an individual of questionable morals; throughout the game, they are able to shift the general public's view of the current events by either entering the Propaganda or Fear-Monger routes. The MC is confronted with their choices as they progress, interrogated on if injecting false rumors into the public is necessary to arrest the Carnival's host and end the bloodbath — does the end justify the means?
Link(s) of the submission on streaming services
https://soundcloud.com/sootbonnie/sets/red-circle-carnival
Genre
Soundtrack use permission




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