Play game
Cult Loose's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Concept | #47 | 2.800 | 2.800 |
| Presentation | #48 | 2.733 | 2.733 |
| Overall | #55 | 2.367 | 2.367 |
| Use of the Limitation | #69 | 2.000 | 2.000 |
| Enjoyment | #71 | 1.933 | 1.933 |
Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
frodoTimBaku, SlayinKarak, CRXYN
Software used
Godot
Use of the limitation
Cult worships ugly parts of nature (frog), the medallion has a frog's eye and make a croak, frog enemy
Cookies eaten
On the last day, 3, they were baked that day
Leave a comment
Log in with itch.io to leave a comment.


Comments
Good game! Even tho I got stuck on some parts haha
Loved the art, audio, and overall atmosphere! Great work.
Art and concept is good. I kept walking then got chased by the monster, then got stuck a bit, managed to crawl into hiding but the enemy didn't go away.
Need some improvements but good job otherwise!
Art looks good. Gameplaywise i didn't really know what to do and i kept getting stuck by the enemy at the slope. With some fixes tho i think it has potential.
The idea is good but I kept getting stuck to this one enemy when I had to go up a slope and I was basically softlocked.
Also the enemies didnt really do anything to you if you got caught to them
Either way good job on making a game
I like the concept and the art! It seems like it's better to outrun the enemies than hide from them though. I must of made a wrong choice at the end too because I kept falling into a pit that was long and it reached a dead end. I guess I didn't escape the cult after all haha
Very cool concept, love a good cult. Also a big fan of the art.
Interesting concept with a solid style to boot. Good job.
Like the art)
For some reason, enemies continue chasing after frog is hidden
Nice job, actualy i walked until get trapped, but your art is really good!
Slide too fast, get trapped forever… sounds like my kind of cursed lab sim!
What I Loved:
What Went Kaboom in the Wrong Way:
Conclusion: An eerie, stylish little pixel horror with strong bones and a few rogue mutations. Tweak the fog, fix the locks, and this one’s ready for reanimation.
Thank you for the extremely vivid feedback! We shall put these notes to good use!
It seemed to me that the game was too monotonous, I just walked and walked, but in general there is something in it. Thank you for sharing your game!
Hey everyone, late submission aside, hope you enjoy what we made!