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A jam submission

Cult LooseView game page

Hide from horrors, unless you want to join them too...
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Cult Loose's itch.io page

Results

CriteriaRankScore*Raw Score
Concept#472.8002.800
Presentation#482.7332.733
Overall#552.3672.367
Use of the Limitation#692.0002.000
Enjoyment#711.9331.933

Ranked from 15 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Team members
frodoTimBaku, SlayinKarak, CRXYN

Software used
Godot

Use of the limitation
Cult worships ugly parts of nature (frog), the medallion has a frog's eye and make a croak, frog enemy

Cookies eaten
On the last day, 3, they were baked that day

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Comments

Submitted(+1)

Good game! Even tho I got stuck on some parts haha

Submitted(+1)

Loved the art, audio, and overall atmosphere! Great work.

Submitted(+1)

Art and concept is good. I kept walking then got chased by the monster, then got stuck a bit, managed to crawl into hiding but the enemy didn't go away.

Need some improvements but good job otherwise!

Submitted(+1)

Art looks good. Gameplaywise i didn't really know what to do and i kept getting stuck by the enemy at the slope. With some fixes tho i think it has potential. 

Submitted(+1)

The idea is good but I kept getting stuck to this one enemy when I had to go up a slope and I was basically softlocked.

Also the enemies didnt really do anything to you if you got caught to them

Either way good job on making a game

Submitted(+1)

I like the concept and the art! It seems like it's better to outrun the enemies than hide from them though. I must of made a wrong choice at the end too because I kept falling into a pit that was long and it reached a dead end. I guess I didn't escape the cult after all haha

Submitted(+1)

Very cool concept, love a good cult. Also a big fan of the art.

Submitted(+1)

Interesting concept with a solid style to boot. Good job.

Submitted(+1)

Like the art)
For some reason, enemies continue chasing after frog is hidden

Submitted(+1)

Nice job, actualy i walked until get trapped, but your art is really good!

Submitted(+1)

Slide too fast, get trapped forever… sounds like my kind of cursed lab sim!

What I Loved:

  • Crisp pixel art, no mixel mutations detected! A miracle in modern times.
  • Ambient audio nailed the eerie, creeping dread.
  • Walk cycle was great, but overwhelmed by zoomy sliding. Either slow it down for drama or animate for speed!
  • Creepy enemy design? Deliciously unsettling. I’d clone it.

What Went Kaboom in the Wrong Way:

  • Got hard-locked by a red enemy blocking my path. Very “trapped in my own experiment” vibes.
  • That red floater seemed glitched—hovered like a confused intern.
  • Rock layering felt off—player in front killed the depth illusion. Behind might’ve worked better!
  • Loved the hiding mechanic, but lacked any context on buttons to know what to press.
  • Fog was solid, but mixing pixel and textured art broke cohesion. Maybe pixel-fog next time?
  • Slight parallax in the background would really juice up the depth without much effort.

Conclusion: An eerie, stylish little pixel horror with strong bones and a few rogue mutations. Tweak the fog, fix the locks, and this one’s ready for reanimation.

image.png (trapped by the red enemy)

Developer(+1)

Thank you for the extremely vivid feedback! We shall put these notes to good use!

Submitted(+1)

It seemed to me that the game was too monotonous, I just walked and walked, but in general there is something in it. Thank you for sharing your game!

Developer(+1)

Hey everyone, late submission aside, hope you enjoy what we made!