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Tick-Tock-Boom!'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Your personal opinion | #16 | 3.079 | 4.000 |
| Use of chosen theme | #17 | 3.657 | 4.750 |
| Innovation | #19 | 2.983 | 3.875 |
| Overall | #22 | 3.103 | 4.031 |
| Aesthetics (Art or music) | #38 | 2.694 | 3.500 |
Ranked from 8 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme its based on
The Bomb Collector
Any pre-made / AI assets used (if applicable)
AI was used for the raccoon sprite, everything else is human made. Music by Abstraction and SFX by Swedish Arcade Game Entertainment
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Comments
Yo very cool mashup of genres and insanely impressive to have time to implement a high score ranking (if that was indeed real)! Love the idea of having turn based character movement but making the bombs use real time. Very cool entry all round
Thanks for the kind words, glad you liked it. The ranking is indeed real, I work with webservers daily so implementing the ranking system was actually one of the easiest parts of this project, haha.
Really good game!
This is extremely fun! The combination of 2 old school game really a great idea, i also liked the online high score system, managed to snatch number 1 in the second try XD. The sfx is spot on, music really felt we're playing a modernized old arcade game. Amazing game, well done!
Thanks! I tried to replicate the old timey arcade game feeling of ever increasing stakes and scores! Also, congrats on the high score! I think I'll take a snapshot of the scores at the end of the jam and post it permanently on the game page.
Good ole arcade fun :3
Bonus points for having time to implement an online leaderboard on such short notice.
Thanks for the kind words, I'm a backend engineer by day so the online leaderboard was actually the easiest part, haha!
like it ! good job !
Thanks! I'm glad you liked it!
Very fun game, I especially liked the player rating and the music
Thanks! Glad you enjoyed it!
Really fun idea! It's a little bit hard for me, quite twitchy. It's a cool concept though and a nice balance of risk v reward. Music is catchy too
Thanks! I tried to balance the difficulty by making the enemies only move after the player moved (and the first enemy you encounter is even slower than that) but yeah, it's designed to get more hectic as the score gets higher.