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A jam submission

Grab The Weeed!View game page

Time is ticking, grab all the weed before time's up!
Submitted by Skitecs, Sanzz69, C43LUM — 16 minutes, 57 seconds before the deadline
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Grab The Weeed!'s itch.io page

Results

CriteriaRankScore*Raw Score
Your personal opinion#352.6822.682
Use of chosen theme#422.7272.727
Overall#462.5002.500
Aesthetics (Art or music)#472.4092.409
Innovation#472.1822.182

Ranked from 22 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme its based on
Times Keeps Runnin'!

Any pre-made / AI assets used (if applicable)
Yes, Ai helps some parts of debugging process of coding

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Comments

Submitted(+1)

Nice game!

Developer(+1)

Thank You for playing!

Submitted(+1)

It's nice, congrats! In my browser the menu scene was rather messed up with the clickable areas vastly misplaced from the textures but I also ran into godot for web sizing pains so I totally get it!

Developer

Thank you!, I see, i think it messed up on certain browser, we should've tested this on multiple browser before hand. Thank you for the feedback and playing our game! :D

Submitted (2 edits) (+1)

An interesting game, I liked the graphics and music on the start screen, as well as the sounds efects that complete the gameplay and style of the game, if you will refine, add several levels and types of enemies; Great game👍

Developer

Thank you and will do! we hopefully can implement the original scope after the jam :D

Submitted(+1)

Congrats on another jam completed! This was a fun game, and honestly the SFX and music slapped! Just two things I noticed that would really polish up the game are some collisions especially in narrow doorways seemed a bit off and the animations for the player and guards being upside down when walking in certain directions. I think those two things and then maybe adding 10 levels and you'd have a really complete, polished game. Great work to your team!

Developer(+1)

Thank you! we were planning for more levels and were trying to make the guards animation more smoothly and correct, however we're literally run out of time for it, thus making the game scope small and fix what we can. Thanks for the feedback! :D

Submitted(+1)

I totally get it! That's what I find fun about Game Jams is the time constrain really makes you focus on the core pieces of your game. It's the best way to learn about game development. I hope y'all continue to participate in them in the future!

Developer(+1)

Yeah! without game jam, we would never able to create a decently finished game. The external pressure is really important XD. We will keep going to do game jams and improve our skill each time, thank you!

Submitted(+1)

Pretty chill game! the collisions were a bit off bu i got used them eventually. The SFX really hit the mark as well good job!

Developer

Thanks! yes we think fiddling with physics would add a bit fun to the game and we're glad the sfx do it's job!

Submitted(+1)

I really enjoyed the game, congratulations on your second jam! 

Developer

Thank you! it wasn't the best but much better than our first jam, we're glad with our own growth and will keep growing! :D

Submitted(+1)

I got 7200 points!! It was really fun to play, especially when the guards could see behind them ahahah
Good job!

Developer(+1)

Whoa that's awesome! you've scored better than some of my friends who playtest our game. yea sometimes they can turn really fast if you're not careful sneak right behind them. Thanks for playing! :D

Submitted(+1)

We all know that the best thing to do to get past guards is to throw meth at them, they love that.
I liked how the guards just rotated the for their walking so you would occasionally just see an upside down guy walking 😜

Good job with this game😊

Developer

LMAO, true. The guard was too high on meth they walk using their head XD. Thanks for playing!

Submitted (1 edit) (+1)

I can tell there were some chuckles in the creation of this game :P Fairly simple and straightforward, but I like the puzzle aspect of it!

Developer

Thank you, and you're absolutely right, my team was laughing a lot especially on the character designing. Really enjoyed making this, aside from the usual stress XD