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stewards's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Correlation to theme | #103 | 3.087 | 3.087 |
| Quality | #109 | 3.043 | 3.043 |
| Composition | #120 | 3.043 | 3.043 |
| Overall | #122 | 3.043 | 3.043 |
| Impression | #125 | 3.043 | 3.043 |
| Creativity | #127 | 3.000 | 3.000 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Description
A soundtrack for an imagined game... STEWARDS, a multiplayer management sim with a twist: Players act collaboratively and cooperatively in an effort to strike a balance between human flourishing and the health of the biosphere. (Think Settlers of Catan... but rather than consuming limited resources in competition, you work together to nurture those same resources—and yourselves.)
Message from the artist
Note: These two tracks are not meant to represent the entire soundtrack, but rather represent a mock-up of a single piece of music... with environmental variations on that piece (what the track sounds like at sunrise, during the day loop, at moonrise, and during the night loop).
Theme
How does it fit the theme?
STEWARDS is about a different sort of freedom—not an absolute freedom or a patriotic freedom, but the freedom to act within the limits imposed by the natural world.
Link(s) of the submission on streaming services
https://www.bandlab.com/thisisnotmyrealnamex/albums/0f112234-7b18-f011-aaa7-000d3a930a05
Genre
Soundtrack use permission
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Comments
Really nice work, reminds me of the field day and night themes from Breath of the Wild with its stripped back piano arrangement. The addition of wildlife sounds in the background is a fantastic idea! I can really picture the game you're describing with this music playing, something really cozy with clean, simple graphics.
I will never not appreciate the use of ambient sound effects to make a track feel like a scene. I'm getting massive Minecraft vibes with how spacious and wistful the piano chords are. I especially like the approach of making multiple versions of the same track for different times of day, and this is accomplished well thanks to those more tense minor chords in Moonrise Into Night. Great work!
Sunrise into Day is wonderfully chill. The use of the bird calls here really sets the tone and helps create some aural intrigue in-between the initial piano chords. The melodies are nice and tranquil, taking their time to plod from one note to the next. It personally gives me sunny day kind of vibes; the outside is inviting you to explore it, but there's no pressure or rush to get out and experience it.
Moonrise into Night follows in a similar vein, this time soloing out the piano in the beginning. I like how you've relied more on the upper register of playing to really sell the quiet calm that comes with nightfall. Even when the chords come in, they aren't too deep to delve into the lower register. Nice and contemplative progression, growing a little more open as the track goes on.
I think both of these function as great sound beds for capturing their respective vibes. Some more supporting instrumentation such as some strings or the likes might help flesh each of them out a little more, but as a whole they set out and do what they need to do to establish the vibe. Good work!
i love how tranquil these tracks are — i particularly love the nighttime theme and the occasional piano that plays, leaving lots of empty space which is rather fitting for the context. :~)
very lovely selection of tracks overall! you've created such a calming atmosphere overall — it's a nice change of pace and gives an interesting perspective to how beautiful and soothing the gameplay would be for your videogame concept.
One of the rare submissions that stay minimalistic, which is nice. This of course fits well in a management sim kind of game: it's cozy and calm. Both the tracks are well made, they remind me of the new Minecraft menu tracks made by Lena Raine, especially the second one. Could be a bit more layered, but this is still nice.
I like all the wisdom from you concept. The game idea is actually excellent, I totally would like to play a Helldivers 2 game where you help the biosphere instead of killing everything ahah. I really like the smooth, tenderness vibe of it all. Some piano notes in the second track are maybe a tiny bit too high, but no big deal. Nice job !
Very nice, very calming vibes!
I really like the white noise that comes in whenever there is silence, I'm not sure if this was fully intentional but I feel like you played around it amazingly.
"It was pleasant to listen too" - my teammate.
Very much gave me Calamity mod vibes at the very beginning with the piano chords.
At some points it really sounded just like a real piano being recorded which was nice.
Wow you are kinda right about the calamity mod vibes LOL
this was a beautiful listen! its so peaceful, and the sound of the piano along with just the composition itself brings a sort of nostalgic feel back to when times were more carefree. really good work!
i found peace from listening to this. nothing but the wind, bird chirping. i feel like in the middle of the world, where no one care about me.
that is only me speaking from the experience, it may feel alone here. we all are, but sometime it's nice to take a breath and having such moment. this is one of em.
take care and keep going, u got thisദ്ദി(˵ •̀ ᴗ - ˵ ) ✧