I liked the 2 action restriction as a way to balance gameplay. Really interesting idea.
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Gallina's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Overall fun and playability | #45 | 2.588 | 2.588 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Theme incorporation
Theme incorporation:
In my game i incorporate the theme treasure hunting, because the player looks for treasure in a dungeon.
Restriction:
The player looks for a golden chicken and the enemies are chicken slime hybrids. The name is also a reference to the Latin word for hen.
Comments
That was pretty fun.
I like the cute approach to the SFX. Turning sound like you've just made a whoosh sound with your mouth, and then the little ending ditty too. =D
BTW, I think you can still use potions when the count is at 0, since I used a few when I didn't have any on screen, then when I collected some the HUD didn't show up.
Nice game, I like the action point-based gameplay, it has a good gameplay loop. The art is a bit simple which is fine but it would help a bit if it had few other colours as most of the area is just brown but otherwise I think you did well with this game, had a good time playing it.
Nice crawler you’ve built here!
I’ve really liked turn based combat, as you can plan your actions in advance to kill chickens without being hit. Palette looks nice, though I would love to have a different set of colors for the chests, as they were hard to spot. Like what you’ve did for the chickens, they were quite easy to spot.
It took some time to understand that you cannot move until enemies moved, it felt unresponsive at start. Maybe making enemy turn instant will help with that?
Movement felt a bit slow even without enemies and I felt reluctant to turn, as it took a precious turn point, thus slowing me down.
Other than that it’s nice crawler, which has a simple, but totally viable game loop, great job!
I’ve recorded my playthrough (sorry for the voice quality, it’s my first one)
Not a bad entry. The graphics and actual crawling mechanics were fine. The combat was interesting having to balance the 'stamina' mechanic and I made it to the end for the golden chicken!
I think the 'stamina' mechanic made things a bit confusing. I often kept thinking my keyboard stopped working or the game wasn't responding. I'm not sure if the intention was to prevent side stepping enemies too easily, but it caused more frustration than anything. Some music could go a long way in the dungeon as well.
Gameplay here
The sound effects cracked me up! Simple crawler, straight to the point. Would've loved movement to be a biiiiit more snappy/quick, considering that it's somewhat repetitive. But other than that, I enjoyed everything else about the game.
Very neat game! Funny, I got to 1000 eggs exactly before I found the golden chicken. I liked the combat it was very simple but worked well. Additionally, like others have mentioned I also liked the sound effects. As for movement initially, I thought it was just really unresponsive until I realized there was a stigma feature with the emeralds. I wasn't sure if I'm just missing something but I think for this stigma feature to really work there needs to be a way to upgrade or increase the amount of stamina you can have as you progress. I also thought the transition speed was a little on the slow end which just amplified the repetitiveness of the game. On a similar note, I'm not sure if this was intentional or not but I could increase my health indefinitely (beyond the limits of the screen) which removed any stakes with the combat encounters. Maybe having a health limit (3 or 4 hearts for example) might have worked better. The levels (floors) was a cool touch as well! There were pretty good for being procedurally generated (I assume they were at least since the description says there is an endless mode). Good game overall, great work!
I made it 948eggs!
Game is very repetitive but fun in some way anyway. I missed some way to skip a turn, but figured out that I could use the potions for that.
Nice game, fun but very simple!
I enjoyed the simplicity of this one, I could see it being a fun pick-up-and-play game for short sessions. I think it would benefit from speeding up movement/animations. Good job!
Ok, this last sound effect was amazing. I got a little more than 1170 or 1180 eggs, I can't remember the last digits.
The action point system is great, although I can't deny it was also easier to never get hit (I never got hit) that I prefer.
Cool game overall.


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