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A jam submission

AI na HradView game page

Submitted by Thund3r, MJMB, Danielicek, Martin3225 — 11 hours, 37 minutes before the deadline
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AI na Hrad's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#33.4173.706
Atmosphere (graphics)#63.4173.706
Gameplay#73.0373.294
Audio#82.9293.176
Ingredients#92.9293.176
Originality#102.8743.118

Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

(+1)

Those grenade-shooting boys are wild. Honestly, that made me laugh so much I ended up enjoying myself.

Host(+1)

Unfortunately, the game starts to get interesting mainly AFTER the first level. When you have to sacrifice skills and abilities and gradually downgrade yourself (you've probably advanced the AI too much).

The technical condition is a bit strange, but my 4090 can handle the game fortunately. So-so.

What I didn't really like was shooting lasers from either invisible bots or enemies behind walls. Those are pretty diabolical practices!

Submitted(+1)

After playing the fixed version, I must say that the game is very fun! 

The movement is VERY clunky though. When you release SHIFT you shouldn't instantly switch speeds, it should be a smooth transition. This is pretty jarring.

BUT! I like the graphics, the environments (Dejvická metro my beloved), the sounds and music are good, although they could use a bit of polishing (i literally cant understand the AI voice), even the chaning music enhanced the experience a lot B)

Also (nitpick), there's no reason to use the rocket launcher and pistol. They should be buffed!!


Few ingredients are used, but they're pretty well implemented. The castle! Sacrifice! 

For a gamejam game, very fun. If polished (a lot), this could be a fun retro shooter!

Submitted(+1)

I played the debugged version.

It's not hard - which is great! I find it relaxing to just go around and succefully shoot enemies in videogames. It's a bit weird that enemies who are far away don't shoot at me, but maybe it's good that way. :D It's easy to get rid of them when they are too far tho.  It was a bit weird for me that I can't scroll through the weapons both ways.

In the second level, I was a bit confused where I should go. It was less enjoyable when I had to sacrifice something. No sprinting - sad.  :(

I was scared when I sacrificed jump in the third level. Glad that you thougth about that so I could just walk above the obstacles. Some enemies could aim at me through walls which was unpleasant.

I could easily defeat the final boss before entering the final level. I'm a bit surprised by your choice of representation of the final boss.

When I hit an object, a black ball appeared. I believe you wanted to create a hole. I can be artistic with tha balls tho. :) Minus points for I can't destroy the bonsai trees. :D

I like the menu animation and the fact that you thought about players wanting to pause the game. I also like the little details like graffiti and machines. It's more pleasant even with few added details.

The music is simple yet effective, great choice.

Submitted(+1)

This game seems very fun. Unfortunately due to the technical state of it, it is unplayable after the first level (at least for me). I tried limiting my FPS (AMD GPU user and wasn't successful) I even tried the fixed version from google drive, but my browser won't let me download it (thinks it is a virus - maybe E.V.A ? xD).

From what I have played, the graphics look good. The music gets a bit repetitive but matches the whole aesthetic. It feels pretty easy though, the enemies are pretty dumb and give pretty little damage. The movement feels "slidy" - but I can see that as me inhabiting a flying robot.

Sometimes I don't know what's happening visually (e.g. weird black spheres and red lines - apparently bullet holes and a sniper).

When it comes to the ingredients, I see "my home, my castle", "reincarnation" and "sacrifice". The use is pretty creative, so well done there.

To summarize, I see the vision and it definitely has the potential to be good. It just needs more time to get working decently. It was daring to try to make this in 48 hours and I think the creators can be proud of what they achieved - even though it is not really playable just yet. (again at least for me)

Submitted(+2)

Overall a very fun game with a lot of good ideas and mechanics. Unfortunately my experience was made worse by a couple of game breaking bugs, such as random sliding to one side. 

I really like the twist on the typical rogue-like trope, where instead of adding new abilities, you subtract abilities. Unfortunately, at least in my experience, this leads to certain setups where it would give you an advantage in regular game, but would make it almost impossible to win a boss fight. It's an interesting concept, just needs some balancing. 

Another thing is that there's not much point in actually killing all the enemies, other than the boss, which is kinda the point of a shooter game. When you can just run around them or let them shoot each other, 

One thing I did really like is the level design and the destructible environment. It was nice having a choice of either sprinting around it or blasting my way through. The graphics are also very well done and added to the atmosphere. 

In the end I finished the game on my third attempt, wishing there were more levels and more things to do, because overall the gameplay was quite fun. 

Submitted(+3)

Playing this was a blast! Feels nostalgic while also having modern graphics. A lot of the mechanics feel underused or even irrelevant (crouch) and constant sprinting makes the game way too easy. But the idea and the mechanics are there and are quite well done.

This game feels like a “early-access-beta” of something epic. And some of the epicness does bleed into it. 100% deserves an update. I’d pay for the “release” version :)

Submitted

I second this. It would need a bit more balancing to not be that easy.

Developer (1 edit) (+1)

Dev note: Unfortunately, our game has a bug related to framerate-dependent behavior when transitioning levels, which did not occur in the Unity Editor or during our final testing, as we were primarily working on lower spec computers.

Nvidia graphics card users can easily reduce the frame rate via the Nvidia App or Nvidia control panels, see attached images
Or you can download fixed game from [here](https://drive.google.com/drive/folders/1dUP8lZRsEurizC41iyyOnzxAC0SSAR5-?usp=sharing)

On Windows it's not possible to change the max FPS, even in the NVIDIA settings., Haven't tried AMD GPU.

Developer

Thanks for the feedback, morsee. Limiting the max FPS isn't always reliable or straightforward. But in NIVIDIA app or NIVIDIA control panel ti is possible. I will post another comment on this topic.

Thanks for your feedback dev team.

Developer (1 edit) (+2)

Dev note: If you get thrown out of bounds while transfering between levels, limit your fps to at or below 40 frames per second.