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A jam submission

Pocket Commandos - Behind enemy linesView project page

A solitaire real-time tactics game set in World War II that puts you in command of a small squad of elite troopers.
Submitted by battlereadywargames — 14 days, 5 hours before the deadline
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Pocket Commandos - Behind enemy lines's itch.io page

Results

CriteriaRankScore*Raw Score
Topic#15.0005.000
If you played the game, how much did you enjoy it?#44.3334.333
Playability#44.3334.333
Overall#44.5564.556

Ranked from 3 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

DeveloperSubmitted (1 edit)

Great vídeo overview of the game by Hissy Cat

(+2)

Love the game, commandos style strategy is my kind of thing, nice that you can play with different commandos and approach the mission in different ways.

DeveloperSubmitted(+1)

Thanks for playing!

Submitted(+1)

As with Exodus, I had the opportunity to read the rules, not to play the game... but I have questions.

1a) How does one marks up terrain on the postcard? Should I write/ use a marker on the card? Setup steps completely omit that element, even though Mission descriptions provide exact locations of terrain features.

Also, I cannot tell the difference between Mech Unit and Wall on Mission 1 diagrams - those lines on the borders of spaces are much thicker in Mission 1 than on other diagrams

1b) How does one divide damage between commandos? One point of damage - it is given to whom out of two or three soldiers? Two points of damage - can they be allocated to a single commando if there are more in the group?

2) Missions require to use Commandos Special Abilities. But who can fulfill Mission 1 and 2 requirements? No one has an ability that specifically mention destroying depots and radio relay - instead we have special abilities that provide -1 to close combat, climbing walls etc. Probably any commando will do in Mission 1 and 2 but this "use commando special ability" in mission goals confuses me.

3) Mission 3 goals, as they are explicitly connected to Sapper CSA - if Sapper is gone (depending on damage allocation in combat), the mission cannot be fulfilled, right?

4) How do we mark German soldier 'dead' in a particular space (for the purpose of German move).

Thanks in advance!

DeveloperSubmitted(+1)

Hey Riszard : )

1a) My preferred method is dry erase marker on clear plastic or as you mentioned, pencil on paper. 

No mech unit on Mission 1. Mission 2 there is a mech unit (truck) on B6

1b)  you may distribute damage points as you see fit between commandos. 

2) Any commando can fulfill missions 1 and 2.  You have to use a commando special ability (CSA) ACTION at the required location to fulfill mission. (this only means that the commando is using one of his actions to perform the mission goal - not that he is using his innate ability. )

3) Correct

4) Flip counter, mark up the spot with an X, or use dice, piece of paper etc : )

Thank you for your questions! Will wait a few more days until I update file. 

Hope this helps.

Host(+1)

This looks cool. =)

DeveloperSubmitted

Thank you!