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A jam submission

CourseView game page

Submitted by ki4k0 — 12 minutes, 13 seconds before the deadline
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Course's itch.io page

Results

CriteriaRankScore*Raw Score
Gameplay#152.6912.786
Aesthetics#182.7602.857
Overall#232.3632.446
Sound#241.7941.857
Theme#262.2082.286

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Deleted post
Developer(+1)

Thank you very much for the game. I originally wanted to make it as difficult as "Like Flappy Bird", but maybe I really did overdo it a bit.

Deleted 1 year ago
Submitted(+1)

I found this game incredibly difficult. Every time, I would place a point in empty space only for it to be an asteroid later. The distances always felt off. I think the game would benefit from having music with some sort of steady beat to keep time, as I found the best strategy that worked for me was clicking in a consistent, but short, rhythm.

Developer

Thank you very much for your feedback. I agree that the game really lacks music that would set the rhythm. And it would also be worth increasing the camera view to make it easier to react to danger. But I hope even in this form the game brought you pleasure.

Submitted(+1)

A fun, enjoyable game. I would only like a more explicit tutorial on how to control it, because the first time I didn't read it and didn't understand what to do, and I couldn't return to the menu.

Developer

Thanks for the feedback, I added the rules to the game page.

Submitted(+1)

Unfortunately, almost no one usually reads the descriptions.

Developer

Well, let it be like this for now, I can't fix it in the game anyway. For some reason I didn't think of showing the tutorial after the main menu.

Submitted(+1)

Really fun game in concept but felt a bit tough to steer, if the ship was able to change its angle to match its desired direction I think this would be awesome. Still, a fun prototype with a charming style. Good job!

Developer

Thank you so much for your feedback. I wanted to make sure that the player immediately tried to choose the right direction for his movement and did not make hasty decisions. I still think I needed to increase the viewing range for the player in order to notice the threat earlier.

Submitted(+1)

Unique concept but definitely needs polish to feel more fair

Developer(+1)

Thank you so much for your feedback

Submitted(+1)

interesting but very unpredictable, rocks movement speed varies in weird ways

Developer (1 edit) (+1)

Thanks for the feedback. I tried to spawn asteroids at a constant speed, but after a while I got used to how to dodge them and almost did not die, it was more fun with different speeds.

Submitted(+1)

Interesting concept! I liked the challenge.

Developer

Thanks for playing