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Infinity Cone's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Visuals | #37 | 2.087 | 2.800 |
| Gameplay | #41 | 1.789 | 2.400 |
| Theme Implementation | #41 | 2.236 | 3.000 |
| Audio | #41 | 1.640 | 2.200 |
| Polish | #42 | 1.789 | 2.400 |
| Overall | #43 | 1.789 | 2.400 |
| Special Object Implementation | #51 | 1.193 | 1.600 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How did you implement the theme?
I implemented the concept of the "Road" theme as follows:
The game is a tower defense style game where monsters move from their entrance to the target along a road.
Players can manipulate the road by placing special devices to change the monsters' path.
The more twisted and winding the path becomes, the longer it takes for monsters to travel — but this also reduces the number of available tiles for building tanks and energy machines for defense.
How did you add the special object?
I implemented the special object called Cone as follows:
Each tank requires 4 specific Infinity Cones out of a total of 10 to be built — and so do Machines.
When a tank fires, it consumes 1 corresponding unit of energy, while Machines produce 2 units of energy every 5 seconds for the Cones they are linked to.
If a tank runs out of energy, it can no longer fire.
Players can only extract energy from a maximum of 3 Infinity Cones at a time, so they must carefully decide which Cones to extract, when to extract them, and which tanks are most effective against specific types of enemies — based on the combination of Cones required.
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Comments
The music and the game also looked good, but I couldn't play it due to the lack of information about how to play it and what buttons to press. I hope you add that to the game tutorial as well.
Thank you so much for your valuable feedback! I'm really glad to hear that you enjoyed the music and the visuals of the game. I truly appreciate you pointing out the lack of gameplay instructions — you're absolutely right. I will work on adding a clearer tutorial and proper guidance on the controls in the next update. Thanks again for taking the time to play and share your thoughts!
I liked how you can shape the road before placing the towers! I did get a bit overwhelmed by the amount of available turrets, maybe a slow introduction to each turret and it's capabilities should be considered. Great work : )
Thank you so much for playing my game!
I know it can be a bit overwhelming with the number of towers — due to limited time, I had to put everything into the collectible scene.
I will continue to improve it gradually.
Still, I truly appreciate your support.
Thank you again — I'm very grateful to you!