pretty fun! Loved the art and mechanics. However movement was a bit weird sometimes. Sometimes i feel like i could super jump and other times i wouldnt even move a bit
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Cube Hell's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Fun | #21 | 3.640 | 3.640 |
| Graphics | #25 | 3.960 | 3.960 |
| Controls | #55 | 3.360 | 3.360 |
| Overall | #69 | 3.269 | 3.269 |
| Audio | #70 | 3.160 | 3.160 |
| Accessibility | #85 | 2.960 | 2.960 |
| Originality | #87 | 3.320 | 3.320 |
| Theme | #160 | 2.480 | 2.480 |
Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
N/A
Game Description
A short puzzle/platformer game.
How does your game tie into the theme?
You are in hell (a chaotic place) and have to escape it by controlling objects with telekinesis (this theme was kinda 💩)
Source(s)
N/A
Discord Username(s)
N/A
Participation Level (GWJ Only)
3
Comments
Fun puzzle platformer! I enjoyed the puzzles, especially the last one took me a minute to figure out. I like the art style a lot, kinda reminds me of Edmund Mcmillen's stuff. I found the fact that you die if you drag the item onto yourself a bit frustrating, but it wasn't too bad. Great work!
Wow, so much fun! Really enjoyed the concept.
Loved how it made me think outside the box ( pun not intended ) ... like making a seesaw with the 2 boxes and bone ... not sure if that was the solution, but it made me feel clever. Also the fact that you couldn't touch the item you were dragging was nice!
Great work!
This game got me thinking... and i don't usually like when games do that, but still had fun in first 5 levels, good job!
I really like the art style of your game and the little details like eyeballs following you through the level. Great job!
This is a great puzzle platformer! Great job on this
An awesome physics base puzzle platformer. There was a really good balance between planning and execution on most of the levels. My favorite part of this game is the fun amount of experimentation allowed. I had a few aha moments that are great in puzzle games. The first was on the level with one bone and two boxes were I used the bone as a catapult by throwing a box down on one end; the second was applicable to all levels where I stood on top of a box, jumped, then threw and released quickly. I imagine both of these were intended, but they felt "discovered" in a way that was very satisfying but intuitive. Very well done on creating that experience, it's hard to achieve. I wish there was a bit of leeway with death on held objects, mostly when you're under a box and you lift to drag it up. It doesn't feel like it should kill you, but I imagine implementation of that could lead to some difficult work for other interactions. The double spike level was indeed quite difficult, but I'm glad I persevered through it. Great stuff, you've achieved a lot here.
It's well done, the level are nice and challenging, you have done well mixing puzzle and plateforme. Also I like how you kill the player if he jump on something we are currently draging to prevent cheesing every level. Something that could have been awesome would be if you drag the object from the points you have click. It could mess up the rotation thing so i understand why not having that. The physics was nice and the eyes looking at you too, it felt like hell Nice job
Really well polished game! I like the artstyle a lot. I almost gave up on the double wheel level.
I thought I was going to have to give up on the two spiked wheels level but it was an mere 9:17 to escape but felt like I have been tensing for hours!
Really nice work, it all felt really good, I’m so thankful you did spike damage volumes the right way. Really cohesive overall; I loved the eyes!
I liked the art style. Made me feel like I was in the pits of hell! Very nice game.




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