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A jam submission

Cube HellView game page

A short physics based puzzle game/platformer.
Submitted by snail_licker69 — 1 day, 4 hours before the deadline
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Cube Hell's itch.io page

Results

CriteriaRankScore*Raw Score
Fun#213.6403.640
Graphics#253.9603.960
Controls#553.3603.360
Overall#693.2693.269
Audio#703.1603.160
Accessibility#852.9602.960
Originality#873.3203.320
Theme#1602.4802.480

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Godot Version
4.4.1

Wildcards Used
N/A

Game Description
A short puzzle/platformer game.

How does your game tie into the theme?
You are in hell (a chaotic place) and have to escape it by controlling objects with telekinesis (this theme was kinda 💩)

Source(s)
N/A

Discord Username(s)
N/A

Participation Level (GWJ Only)
3

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Comments

Submitted

pretty fun! Loved the art and mechanics. However movement was a bit weird sometimes. Sometimes i feel like i could super jump and other times  i wouldnt even move a bit

Submitted

Good submission! Enjoyed the puzzles quite a bit. Cool concept, would love to see more levels :)

Submitted

Great submission, the puzzles were really fun and challenging. I almost gave up on the spinning spiky wheel level but I managed to speed run across it without the box. That felt satisfying, I actually cheered out loud. I liked the music too, it reminded me of old NES dark fantasy games. Well done!

Submitted

Fun puzzle platformer! I enjoyed the puzzles, especially the last one took me a minute to figure out. I like the art style a lot, kinda reminds me of Edmund Mcmillen's stuff. I found the fact that you die if you drag the item onto yourself a bit frustrating, but it wasn't too bad. Great work!

Submitted

Wow, so much fun! Really enjoyed the concept.

Loved how it made me think outside the box ( pun not intended ) ... like making a seesaw with the 2 boxes and bone ... not sure if that was the solution, but it made me feel clever. Also the fact that you couldn't touch the item you were dragging was nice!

Great work!

Submitted

This game got me thinking... and i don't usually like when games do that, but still had fun in first 5 levels, good job!

Submitted

I really like the art style of your game and the little details like eyeballs following you through the level. Great job!

Submitted

This is a great puzzle platformer!  Great job on this

Submitted

Great physics and puzzles, I'm just not smart enough for them :( I had a fun time playing though and really enjoyed the overall vibe and execution. 

Submitted (1 edit)

An awesome physics base puzzle platformer. There was a really good balance between planning and execution on most of the levels. My favorite part of this game is the fun amount of experimentation allowed. I had a few aha moments that are great in puzzle games. The first was on the level with one bone and two boxes were I used the bone as a catapult by throwing a box down on one end; the second was applicable to all levels where I stood on top of a box, jumped, then threw and released quickly. I imagine both of these were intended, but they felt "discovered" in a way that was very satisfying but intuitive. Very well done on creating that experience, it's hard to achieve. I wish there was a bit of leeway with death on held objects, mostly when you're under a box and you lift to drag it up. It doesn't feel like it should kill you, but I imagine implementation of that could lead to some difficult work for other interactions. The double spike level was indeed quite difficult, but I'm glad I persevered through it. Great stuff, you've achieved a lot here.

Submitted

It's well done, the level are nice and challenging, you have done well mixing puzzle and plateforme. Also I like how you kill the player if he jump on something we are currently draging to prevent cheesing every level. Something that could have been awesome would be if you drag the object from the points you have click. It could mess up the rotation thing so i understand why not having that. The physics was nice and the eyes looking at you too, it felt like hell Nice job 

Submitted

Great physics and feel! I liked playing it. 

Submitted

Really well polished game! I like the artstyle a lot. I almost gave up on the double wheel level.

Submitted

I thought I was going to have to give up on the two spiked wheels level but it was an mere 9:17 to escape but felt like I have been tensing for hours!

Really nice work, it all felt really good, I’m so thankful you did spike damage volumes the right way. Really cohesive overall; I loved the eyes!

Submitted

I liked the art style. Made me feel like I was in the pits of hell! Very nice game.