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Surviving on the Move's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Sound | #6 | 3.105 | 3.214 |
| Aesthetics | #7 | 3.519 | 3.643 |
| Gameplay | #15 | 2.691 | 2.786 |
| Overall | #15 | 2.847 | 2.946 |
| Theme | #28 | 2.070 | 2.143 |
Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
It is really annoying to bump your head into the ceiling, or get stuck on an edge. It needs a lot more polish. Good work making so much content, though.
Yes, I plan to fix the edge sticking after the jam is done. This is my first attempt at making a classic platformer and I enjoyed making it, next time the controller will be more enjoyable
I like the graphics! A way to regenerate walls mid-level would be nice tho
I hate platformers, but fans of the genre will probably like it.
Well, the drawing is top-notch
Really good job on the visuals! I would have preferred infinite lives. I dont have the patience for platformers.
really like the visuals and the momentum accumulation! and mabe make the traps hitbox a bit smaller, they are really unforgiving.
Really like the visual style of the game. Did you guys do all the art yourselves or did you compose assets?
Gameplay feels relatively balanced and fair, jump could maybe be a bit weightier but I enjoyed playing and feel it's a simple and we'll executed vision.
Also, the mobile support is awesome.
I didn't expect that the mobile version would really come in handy. Thanks for the feedback, it was like an experiment, in the future I will always integrate mobile control
We used assets modified to suit our needs. Some things had to be drawn from scratch.
Unfortunately, there was not enough time for polishing the gameplay, perhaps after the jam I will release a modified version with more pleasant jumps