Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Surviving on the MoveView game page

Competitive game about platforming
Submitted by NeMikhail — 1 hour, 4 minutes before the deadline
Add to collection

Play game

Surviving on the Move's itch.io page

Results

CriteriaRankScore*Raw Score
Sound#63.1053.214
Aesthetics#73.5193.643
Gameplay#152.6912.786
Overall#152.8472.946
Theme#282.0702.143

Ranked from 14 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

It is really annoying to bump your head into the ceiling, or get stuck on an edge. It needs a lot more polish. Good work making so much content, though.

Developer

Yes, I plan to fix the edge sticking after the jam is done. This is my first attempt at making a classic platformer and I enjoyed making it, next time the controller will be more enjoyable

Submitted(+1)

I like the graphics! A way to regenerate walls mid-level would be nice tho

Submitted(+1)

I hate platformers, but fans of the genre will probably like it.

Well, the drawing is top-notch

Submitted(+1)

Really good job on the visuals! I would have preferred infinite lives. I dont have the patience for platformers.

Submitted(+1)

really like the visuals and the momentum accumulation! and mabe make the traps hitbox a bit smaller, they are really unforgiving.

Submitted(+1)

Really like the visual style of the game. Did you guys do all the art yourselves or did you compose assets? 

Gameplay feels relatively balanced and fair, jump could maybe be a bit weightier but I enjoyed playing and feel it's a simple and we'll executed vision. 

Submitted

Also, the mobile support is awesome.

Developer(+1)

I didn't expect that the mobile version would really come in handy. Thanks for the feedback, it was like an experiment, in the future I will always integrate mobile control

Developer(+1)

We used assets modified to suit our needs. Some things had to be drawn from scratch.

Unfortunately, there was not enough time for polishing the gameplay, perhaps after the jam I will release a modified version with more pleasant jumps