the second I saw the art i knew it was your game! I love the art as always. Was a bit confused with the game loop but overall good stuff! I also wanted to say that i love your videos and you inspired me to start making games! (this is my first jam :) )
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Monolith's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Graphics | #3 | 4.762 | 4.762 |
| Audio | #5 | 4.095 | 4.095 |
| Overall | #22 | 3.629 | 3.629 |
| Fun | #27 | 3.571 | 3.571 |
| Controls | #29 | 3.524 | 3.524 |
| Accessibility | #47 | 3.214 | 3.214 |
| Originality | #84 | 3.333 | 3.333 |
| Theme | #118 | 2.905 | 2.905 |
Ranked from 42 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
3.5
Wildcards Used
tried to use simple shapes
Game Description
sword based combat game where you fight off enemies and cleanse the land
How does your game tie into the theme?
The goal was to create a chaotic situation you opt into
Source(s)
na
Discord Username(s)
Zeth
Participation Level (GWJ Only)
10
Comments
Great game (big fan btw, when i saw the game I could feel it was yours). Loved the visuals.
This is a beautiful game with an awesome soundtrack! Great job! I'm bad at precision jumping, so I kept accidentally jumping off the edge of the platforms.
I loved the music, it's so good I stopped fighting just to listen to it. The visuals are great as always and the gameplay is satisfying, reminds me of Hyperlight. Good job :)
Really cool game, the art style and music give the game a great vibe. I like the combat and monolith mechanics, tho the screen shake was a bit too aggressive for me. Being able to dash past the edge of platforms made dashing to the little islands kinda frustrating. Overall great work, super cool entry.
Music/sound and visuals were really good. I'd be interested to see what this could be with a bit of polish and expansion of combat mechanics. The screen shake was a bit much for me. Nice work overall :)
Stellar work! I really appreciate the attempt at gamepad but it was even easier to fall off the edge so KBM it is. I can definitely see getting into this with the bugs worked out.
Incredible game! I think the best I've seen so far. The isometric dash is usually difficult to implement in a way that feels good and it is well done. Maybe it lacks a bit of forgiveness when you dash over a platform.
The time it take to cleanse the shrine is good on combat but outside of combat could be a little faster so the player don't wait too long.
Loved the graphics!!!
I really love the visual language and sound design of this game, it also reminds me a little of Bastion as in the atmosphere. The gameplay cloud get a little polishing here and there, but it's fun, reactive and satisfying. By fixing the game over screen, and having a more soft difficulty curve this becomes a pretty cool game, I hope you keep working on it post-jam. Nicely done.
Amazing game! You should totally finish your game outside of the jam, what you have until now looks very polished, runs a bit buggy on my laptop but probably because it is kinda old
Beautifull spritework and atmosphere. Combat is simple but satisfying. Feels like a mix of a roguelite and capture the flag. Really cool idea. I keep getting stuck on the You Died screen though, forcing me to refresh the page.
Great job!






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