This game rocks! Everything was so smooth. I never got past the 3rd fighter because of how loopy that aiming was, but I didn't care and jumped back in over and over! Badass game, man. Well done.
Play BPT
Bloodpit Trials's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio Design | #4 | 3.419 | 3.419 |
| Originality | #6 | 3.581 | 3.581 |
| Overall | #11 | 3.113 | 3.113 |
| Narrative | #15 | 2.710 | 2.710 |
| How well the theme was used | #25 | 2.742 | 2.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs did you use in your submission?
POLYGON Icons Pack
POLYGON Apocalypse Pack
POLYGON Apocalypse Wasteland Pack
POLYGON Military Pack
POLYGON Battle Royale Pack
Comments
"Congratulations, you survived the bloodpit." Woo!
My favorite entry!
Such polish.
This was a really great entry. I loved the anticipation of the draw, and the cinematic camera effects are a nice touch! Super polished game. You could have easily made this a wild west themed shootout, but I love that you mixed it up with the post-apocalyptic vibe. Great job!
I loved the sound design and VFX that bought the real feel to the game. Once you get a hang of the mechanics it gets fun but I think sometimes even when I killed the other person they still shot me. UI was awesome as well! Overall great game. I would like to see a mobile game like this maybe make the red dot more obvious on the target and cinematic headshots!
Hey! Thanks for your feedback, I am glad, you liked it! The guards will actually just shoot at you if you aim at the crowd with any bullets left in your gun. They ensure security so to say - they even aim at you and warn you if you enter a critical angle on the crowd.
So as long as you dont flick up, you're safe. I thought this would be a cool, small detail.
I like the premise and the look of the game. The sound was pretty nice too. I felt like the aiming was too difficult and for a shootout it felt really slow paced with me fighting the aim for a long time between shots.
Thanks for your feedback!
Yes - I initially planned the shootouts to happen faster, but this classic image really didnt translate well into gameplay let alone the card selection. Since there is a progression, things needed to start slowly. If you managed to fight the last enemy, you might get your fast shootout! ;)
Cool concept, with a bit more polishing the game has potential. Good job!
I'm addicted to this game! Very good! Congratulations
This one is a true jam game, small scoped, well polished and fun!
✅ Theme
✅ Narrative
✅ Audio
✅ Originality
Didn't know how to exit the rules page lol. Other than that really good except the main mechanic felt a little clunky. Aiming was really hard and the time between shots felt weird too. Perhaps some sort of animation in between to better understand the cooldown between shots? Like a single action revolver animation or something? Really nice upgrade system, cool aesthetic
Nice experience, though the aiming is a bit tough to get used to. Couldn't get past stage 10, but still a well made game in almost every regard.
Thank God you updated it haha to be honest it was unplayable without having an aiming reference, I played it again and the game changes drastically, excellent work!
I would not last in prison. Loved the design and concept!






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