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Bounce Up's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #107 | 2.812 | 2.812 |
| Audio | #124 | 2.625 | 2.625 |
| Fun | #128 | 2.625 | 2.625 |
| Theme | #158 | 2.500 | 2.500 |
| Overall | #158 | 2.527 | 2.527 |
| Originality | #159 | 2.438 | 2.438 |
| Controls | #160 | 2.438 | 2.438 |
| Graphics | #175 | 2.250 | 2.250 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
No text in game
Game Description
The world is flooding and the player is a tennis ball. The player must reach the top by jumping on platforms, avoid falling debris (rocks), and not falling into the rising water.
How does your game tie into the theme?
My game ties into the theme of controlled chaos by having the player obstacle through falling debris, rising water, and challenging parkour. My intention was to have the player feel a sense of chaos while trying to balance the three, and not die.
Source(s)
N/A
Discord Username(s)
itsaleaf
Participation Level (GWJ Only)
1
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Comments
Great fun! Well implemented game mechanics!
One time I just ran out of the screen to the right and won that game! Meaning the clock kept ticking, so could've beaten all the records probably, haha)
But as a bad gamer, I would really love to have a right for a mistake or two) Felt very punishing to just hit one rock and die immediately)
Now that you mention it, I completely forgot to add borders to the sides of the screen! Thanks for pointing that out, and I agree I definitely should add a health bar of some sort so it’s not an immediate death. Thanks for playing!
I was challenged to play this one and oh what a challenge it was. Very rewarding to finally get the platforming parts under control.
Glad you found it rewarding!
Okay this game was really fun. Scratched my platformer itch. I was really intent on beating it, and I enjoyed the challenge! good stuff!
Thank you! :D
Challenging but satisfying to finally reach that flag. The hit boxes for the rocks were a little unforgiving in my opinion but its clear everything was paced to be tricky.
A huge thing that would have made this feel a lot more polished would be to change the Stretch mode in the project settings to "viewport". Then the score text would be in the actual corner and we wouldn't be able to see the edges of the background.
Great fast play though!
Thanks for the feedback!
Hitbox is very punishing but nice submission tho
Thanks!
very nice! would be cool if gravity was a bit less punishing and the character felt a bit more like a tennis ball (maybe some bouncing when you land or something?) but overall i had fun :)
Thank you for the feedback and glad you had fun!
would be nice if you could go through platforms. Overall pretty chaotic :)
That would be interesting, thanks for playing!