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Wild Bun Magic's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Theme | #47 | 3.625 | 3.625 |
| Fun | #71 | 3.125 | 3.125 |
| Graphics | #104 | 3.062 | 3.062 |
| Controls | #109 | 2.938 | 2.938 |
| Overall | #111 | 2.920 | 2.920 |
| Accessibility | #119 | 2.750 | 2.750 |
| Audio | #131 | 2.562 | 2.562 |
| Originality | #164 | 2.375 | 2.375 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
N/A
Game Description
A top down shooter game where your magic staff is randomized
How does your game tie into the theme?
The magic staff is randomized
Source(s)
https://github.com/AgilMonkey/Wild-Bun-Magic
Discord Username(s)
N/A
Participation Level (GWJ Only)
1
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Comments
Fun vampire-survivors / bullet hell type game, never thought I'd get joy over slayin wil'bunnies. Laser was satisfying to use, nice entry!
That game escalates quickly ;-) great style and fun arcade style game
Very cute art style! Felt bad for killing the buns, but it was a good time non the less.
Laser was very fun.
pretty cool and it really became chaotic! Loved the laser weapon
Thanks!
So cute! I’m a sucker for shmups and this one felt good. The controls felt good and the dash ability was just right. For me, the main chaos was in the enemies and the weapons changing randomly felt like the additional chaos – though I know your description doesn’t say that.
Great job!
Great game, I killed a lot of cute rabbit blobs! The art style is great, super cute. The weapon changing is chaotic for sure, it led to some close calls and other moments where you get an OP power and let loose. Duck gun for the win. Well done!
Definitely one of the more chaotic (in a good way) entries I've played so far. Loved the rotating spells, and the endless enemies. Would be super cool to see additional levels, bad guy variety, power ups, etc. Great job!
I like shooter game like that, in itch you have an option you can set to enable fulscreen, it can be great to check this case so you can play fullscreen and since the game was a bit too large for my screen i had to dezoom to properly play. Also for some reason i can't always shoot even when the reload cooldown is off so i can't say my experience was good. The art is nice tho, and overall i liked it if not for that bug
I forgot. Thanks for giving me a heads up!