This is obviously in an early stage and needs a lot of polish, but you submitted a playable entry, so congrats on that! I played the first level, and my feedback is that enemies pop up quite late for my taste; one time I had no chance to react and they crashed straight into me. The controls are a bit too direct, some more indirect steering would feel more natural. Also the crosshairs should be "in" the game world, in front of the player, not on top, for this type of game. When the final ship appeared, there was no feedback at all and I wasn't sure whether my hits were counting, until the game returned to the start screen. The portrait and voice lines worked great, though. Keep it up!
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Rail Bound's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Narrative | #38 | 1.819 | 1.875 |
| Audio Design | #41 | 1.880 | 1.938 |
| Originality | #50 | 1.880 | 1.938 |
| Overall | #52 | 1.774 | 1.828 |
| How well the theme was used | #56 | 1.516 | 1.562 |
Ranked from 16 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs did you use in your submission?
PolygonSciFiSpace, PolygonNatureBiomes and SciFiSoldierHUD




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