Bodies, dead bodies everywhere! Puppies, bunnies, lambs! Ah, it's actually Easter today...
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Animal Stack's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Ingredients | #3 | 3.525 | 3.824 |
| Gameplay | #5 | 3.091 | 3.353 |
| Originality | #7 | 3.254 | 3.529 |
| Fun | #7 | 3.254 | 3.529 |
| Atmosphere (graphics) | #7 | 3.362 | 3.647 |
| Audio | #11 | 2.712 | 2.941 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Comments
I love the main idea, the mechanic of leaving corpse to fulfil some purpose is really nice. The game could use a bit more polish, but the same is true for every other game, and is unavoidable in a 48-hour gamejam.
I have a feeling this game would be nice for speedrunners, there are lot of places to exploit. (In one place I got out of bounds without wanting to several times, and being on top out of bounds I could trigger the checkpoints.) And there is the nice mechanic of "flight by reincarnation" :D.
I really liked this game. I liked the mechanic, buggy as it was, but perhaps it was the bugs that made it even more fun. I liked the variation of different mechanics and how they mix up, even though none of them were really explored too deeply. I'd love to see this game continue to be developed, to see where else you can take these different mechanics.
Another thing I loved was the very charming art style, while keeping the levels clean to not take away from the gameplay and keep everything as precise as a physics based egg-throwing game should be. I also liked the contrast of cutesy animals and the darker story.
Fun little 2D game with an interesting mechanic. I quite enjoyed my playthrough.
The idea of reincarnating and leaving your body behind to be used to solve a puzzle is very original and interesting. The visuals are AMAZING. I love everything about it, especially the devil (more so the checkpoints). The music accompanies them beautifully to create a nice atmosphere. I liked the dialogue and the hints to the story (even though it isn't anything too deep) as it doesn't feel like a "get from A to B" type of a game.
Now to the negatives. The movement (and especially the jumps) feel "slidy" to me. It took me so long to actually jump like I wanted that I ended up finishing the game using the stone to move most of the time. Next up, the bodies were sliding and gliding on the surfaces and sometimes I got soft-locked between them. When solving the puzzles, the bodies didn't press the pressure plate most of the time, so I had to go back and "glitch" my way to register and open the doors. Also I got stuck with my head a couple of times (see screenshot).

The story foreshadowed a "meeting with the devil" that I was looking forward to and was a bit disappointed it wasn't in there (I understand you didn't have time).
Also the levels felt a bit hollow and empty as the puzzles usually were the same just placed differently.
About the ingredients. I clearly see three - "sacrifice", "devil's advocate" and "reincarnation". I would say these are used pretty creatively, so good job on that.
To summarize, very cool mechanic and a funny and silly story. Some technical issues and maybe some level design shortcomings. All of this would be solved with a bit more time, so for 48 hours this is a fine job! Well done.







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