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A jam submission

The Princess GameView game page

Not what you expect
Submitted by FloatWave, Aliciel — 48 minutes before the deadline
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The Princess Game's itch.io page

Results

CriteriaRankScore*Raw Score
Ingredients#14.2174.217
Atmosphere (graphics)#24.5224.522
Originality#33.8703.870
Audio#43.3913.391
Gameplay#63.0873.087
Fun#83.1303.130

Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

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Comments

Submitted(+1)

Having 3 games in one is really a cool idea. It is interesting to see the differences between the sad reality of the princess and the happy and bright afterlifes.

The art is wonderful and the mnigames are fun to play. It could do with a little bit more story, or story telling, but I understand that it is very hard to that during 48 hours.

Overall a great game, altough a little short, that I really enjoyed playing.

(+1)

The ingredients scream a game like this. If Slay the Princess didn't exist, this jam would be outright asking for it.

Host

I like this package of some delightfully depressing games.

However, I would miss a few things to be completely satisfied - a little more storytelling through text and environment. Not much, just a little.

And maybe tighten up the last spore/agario level a little.

Submitted(+1)

The idea of combining gloomy b/w depressed princes with vibrant animal minigames is lovely. The overall esthetics works nicely together.

I would like to have some point to the minigames. Highscore maybe? With the fish before understanding the controls it ended. With the ants the pheromone trails are brilliant. But again some goal would be nice. And as was mentioned in the other comment, I have no idea if the reincarnation is time based, or if I need to do something. 

Submitted(+3)

A very fun, short and dark game. I loved the juxtapositions between the depressed dark castle setting and the colorful fun bright reincarnated settings. The changes of art style work so well and create a very nice "vibe-shift".

The story is pretty straight-foward. It could benefit from a bit of a backstory but everything is clear so the player can put any monstrosity they think would be needed to want to end their life.

The music underscores the whole visual well and works in tandem with the visuals to deliver the aforementioned "vibe-shifts".

If I had to pinpoint some things I didn't like. The ending screen would be nice to go to the main menu again and not just be "Thank you for playing" - but that's a detail. Maybe with the minigames, I wasn't sure whether I was supposed to do something to trigger the "coming back" or whether it was time based. Especially with the first one after a while I thought I was missing something because it took a decently long time.

The ingredients use was excellent. I clearly saw all four ingredients, so well done on that!

So, a great, visually beautiful, concise game, that had a lot of diversity and didn't feel stale. A bit of a vague story with maybe a bit of unclear goals with the minigames. Good job!

Submitted(+2)

I like the art style; the castle environment reminds me of Slay the Princess. The audio is nice, even though it is simple. I enjoyed the different reincarnation stages, and each felt different. I wonder what the whole story behind the princess being locked there is, leading her to choose this...