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Care(taking)'s itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Writing | #1 | 4.600 | 4.600 |
| Emotional Response from Player | #2 | 4.400 | 4.400 |
| Conveyal of Emotion | #2 | 4.600 | 4.600 |
| Technical Quality of Gameplay | #3 | 3.800 | 3.800 |
| Art and visuals | #5 | 4.200 | 4.200 |
Ranked from 5 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
excellent work. thank you for making the movement speed quick. I do think it was occasionally hard to see where the next grave to visit was, but it was easy to wander around with the quick movement speed. I liked the little individual stories, and I think it was excellent that you forced me to judge which ones to release or condemn. great work.
I really liked this one! The writing is really good and I love the open world building, it gives the universe the same kind of bleak and mysterious vibe as the dark souls games to me. I think the game looks great and the audio builds a nice atmosphere. It's the solid bones for something much bigger, I'd love to see it expanded with a proper ending (I just got soul that I couldn't make judgement on, I don't know if thats a bug or not?) and some consequences to your choices.
Oh, yes, that's definitely a bug... hmmm...
It should reach an ending every time, but I've heard of rare cases where it does not. Sorry about that!
Thank you so much! I have some ideas to do so in the future ^^
the writing is so good, i'll definitely be replaying this soon~ the art was great and invoked a true sense of imminent doom
Thank you so much!