Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Slicken ChimeView game page

Submitted by Across Interment (@AcrossInterment) — 3 minutes, 8 seconds before the deadline
Add to collection

Play game

Slicken Chime's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#611.8832.154

Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
Treasure Hunting
Heist

Leave a comment

Log in with itch.io to leave a comment.

Comments

(+1)

Neat graphics, challenging enemies. I included it in my compilation video series of all of the games from the Dungeon Crawler Jam.

Excellent, thanks for the review and feedback!)

Submitted(+1)

The ui and art is really nice, I like the graphics of the game. It was confusing where enemies were attacked from at times and how far they can hit and while combat could be good there was not much to it for now. Crossbow did not seem to work. 

I think this game has very good foundation but need a lot work to be much better, in it current state it feel unfinished and need more work

Submitted(+1)

I killed the cockatrice! Cool entry, it has some good foundations like the UI, combat has potential and the graphics are nice but it's clear it's not finished.

With some polish on the UI/combat and maybe expanding out with a bit more content, this could be a solid entry. 

Gameplay here

Thank you for the review, we will work on further development!

Submitted(+1)

It was kinda difficult to line up attack for some reason, and it’s a little unclear when enemies are attack you or what their range is, but other than that, it’s a decent start.

Submitted(+1)

I like the vibe and there were some very nice looking animations. I also suffered the UI being partially off screen and got some confusion about the rules of the game. It took me a while to understand that the circles to the left probably was my health, rather than action points or similar. They don’t really look the part of health meter for a medieval setting and look more as something that in the 90s would have signaled futuristic.

I’m guessing that the crossbow and chest don’t really work yet, and that it wasn’t truly on purpose that we start with the back to the cave/enemies. My feeling is also that more or less all enemies of the level start homing in on the player right from start, rather than using some area/line of sight trigger to start hunting me. It could of course be justified through world building and plot, but without it, it felt a bit strange.

I’m also not sure if I won some of the rounds I played or if I lost all. I felt like I did have health left when the chicken and world disappeared. Just a simple “You DIED” vs “You put down the naughty chicken” would have done very much for the experience.

I had some more comments, in my video, but in general if there was a little more time to fix the game up some it could become a very cool game.

Playthrough: https://youtu.be/JUSXTjBP4jg

Thank you for your feedback!

Submitted(+1)

I'm totally agree with everybody that the game really looks nice and has a great vibe.  Some things that I'm encoutered: 
1. Can walk on enemy
2. bottom part of the UI for some reason is outside a screen( 
3. Double click to move character
4. Crossbow doen't work or I didn't figure it out, can't hurt enemies. 

(+1)

Thank you for your feedback. The interface probably needs to be made bigger, it seems that on different formats it can go beyond the screen or not. 

The crossbow works, we just didn't have time to point out that it is useless against slugs, since they swallow bolts, you can only kill them with a sword)

Submitted(+1)

The UI was really well designed.

Thank's)

Submitted(+1)

I think I’ve completed the game? I saw something like “you win” for a frame after I’ve attacked a chicken and after that game restarts.

I liked the look and feeling of the game, felt really old school. Animations, palette, pixel art and simple sound effects were adding to that atmosphere.

Perspective was a bit strange, I felt like I should’ve been able to turn and move, but due to FOV being very narrow I was mistaken several times and ended up facing a wall.

Thank you for your comment, the camera perspective really needs to be expanded, we will fix this in the future. Also thank you for appreciating the atmosphere and visual style!

(+1)

The environment and game aesthetics looks good, and I enjoyed the chance of having 2 weapons in real time paced action. Just found it a little hard sometimes and got some difficulties with in-game movement.
Anyway, it was entertaining.

Thank you for your comment!

Submitted(+1)

Dungeon looks nice. The in-game UI also. Combat is simple but works.

There just need to be more content I think as well as some smoothening of game mechanics like movement and enemy AI.

Thank you!

Thank you for the review. There was more content planned, but unfortunately we just didn't have time to implement it, the project will be improved!

Submitted(+1)

I did it!

I've always liked cockatrices, they're cool.

I like the overall presentation, especially the animations of the crossbow even if it's a trap and you die if you use it. However I think the movement is a bit rigid, it doesn't feel good to me.

Thanks for sharing.

Thank you for the comment, in reality the crossbow does not work on the slime as intended, they swallow and dissolve the bolts. I agree about the movement, in the future I want to make the transition with a small smooth attack, like a step.

Submitted(+1)

This worked well from start to finish, despite it being a very short experience. I didn't really encounter issues, aside from not being able to loot the chest. I liked the crossbow mechanic and the old school vibe I think this has potential to be expanded into something good. Not sure on the theme incorporation though, since I didn't get to explore the Treasure Hunting part (chest not working) and the main mission was focused on the cockatrice slaying. 

Thank you for your feedback, the game will really be improved, since unfortunately we did not have time to implement most of the ideas and mechanics. I hope we will be able to do this in the near future!