Enjoyed this, seems well made with a lot of variety! Agree with things feeling a bit slow though, but the core mechanics and execution were very solid!
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Lithal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Controls | #30 | 3.503 | 3.917 |
| Accessibility | #69 | 3.056 | 3.417 |
| Fun | #97 | 2.907 | 3.250 |
| Audio | #100 | 2.907 | 3.250 |
| Graphics | #106 | 3.056 | 3.417 |
| Overall | #112 | 2.918 | 3.262 |
| Theme | #122 | 2.832 | 3.167 |
| Originality | #177 | 2.162 | 2.417 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
Simple Shapes
Game Description
A strategic game about defending ancient ruins from a chaotic force.
How does your game tie into the theme?
Enemies spawn and look chaotic; however you are on a mission to contain and control the situation by utilising the power of crystals.
Source(s)
N/A
Discord Username(s)
nikolihss
Participation Level (GWJ Only)
1


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