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A jam submission

The Last Beacon - A World Without LightView game page

Light the Beacon. Buy the World Time. Burn Forever.
Submitted by Boba Fettuccine — 1 hour, 54 minutes before the deadline
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The Last Beacon - A World Without Light's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#242.2242.900
How well the theme was used#302.6083.400
Overall#402.0902.725
Audio Design#441.8412.400
Originality#541.6872.200

Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What Synty asset packs did you use in your submission?
Polygon Adventure
PolygonDungeon
PolygonDungeonMap
PolygonDungeonRealms
PolygonDungeonRivals
PolygonParticleFX

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Comments

Submitted(+1)

Cool game with some fun visuals! Really liked the volumetric lighting - it really lent itself to the atmosphere of the game. A sprint button would have been a big plus for me, as well as the ability to zoom out just a tad - I felt a little uncomfortably close to the hero for most of the game lol. But overall it was a solid entry and well-designed!

(+1)

Congrats on this submission! I managed to finish it in the second "run"... but now I'm supposed to sit there for 1000 years or what?! 😂 Seriously, well done for a first jam entry! Loved the level design. Walking felt a bit tedious and I got really stressed when my fuel ran low, so maybe some guidance would be helpful. The ambience sound was fitting and amplified the vastness of the place, but one thing that broke the immersion was the lack of footstep sounds. They can get annoying fast but if you do them well (different sounds per underground, random sound per step, variations in pitch and volume, use of reverb zones where applicable,...), they could really add to the atmosphere. There were areas/bridges where I thought I might be "outside" right now, if that's the case then maybe add some wind sounds there, too.

Submitted(+2)

Hey, great job on your first jam! Overall a solid game but I do have some feedback:

Not being able to run was difficult. It felt super slow/tedious without any other mechanics/objectives but also worked against the sense of urgency the situation commanded.

The placement of the camera was a big negative for me. The player took up 40% of the screen, because everything to the left of the player was basically useless because it was framed between the player and the edge of the screen. I would move the player to the side more, and make the player a little smaller in the screen as well. 

Developer(+1)

Thanks for trying it out! I 100% agree with your feedback and appreciate it.

Submitted

Yeah and they are easy changes. I forgot to mention I love the theme! I'm partial because my game is extremely similar hahah but it's cool to see the different approaches. I also forgot to mention investing some time into the audio would do WONDERS. echoey footsteps, torch burning sounds, etc. would help sell the immersion. This is totally a game I would buy/play for fun once completed!

Submitted(+1)

For your first jam this looks amazing!

I don't know if you made the map yourself, but I felt compelled to explore every winding path. Part of me wanted to find something to collect, some kind of hidden treasure, but the clock kept ticking. The atmosphere was creepy and I left wanting more! 😁😁

Keep it up!

Developer

Thanks! The map used was the one included in the Synty Dungeons Map pack. I wanted to add items to collect and some jump scares but ran out of time. I appreciate the comment!