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A jam submission

PARADIGM SHIFT - A World Without Politics, Poverty & WarView game page

Paradigm Shift: Imagine a better world — no politics, no poverty, no war.
Submitted by Paradigm Shift9 — 6 hours, 56 minutes before the deadline
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PARADIGM SHIFT - A World Without Politics, Poverty & War's itch.io page

Results

CriteriaRankScore*Raw Score
Narrative#312.0302.417
Audio Design#451.8202.167
How well the theme was used#462.1002.500
Overall#461.9432.312
Originality#511.8202.167

Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

What Synty asset packs did you use in your submission?
Interface Sci-Fi Soldier HUD
Polygon Battle Royale
Polygon Particle FX
Polygon City
Polygon Construction
Polygon Farm
Polygon Gang Warfare
Polygon Heist
Polygon Kids
Polygon Nightclubs
Polygon Starter
Polygon Town
Polygon War
Polygon Apocalypse
Polygon Biomes
Alpine
Enchanted Forest
Meadow Forest
Jungle

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Comments

Submitted(+1)

Art wise great job the world felt like a living place with structures that would catch your eyes and NPCs. Well done!

Submitted(+1)

There was a good amount of things to be impressed by. The intro is nice technically and the inclusion of a skip is a good idea. I watched the whole thing even though it dragged on a bit long, I'd cut it down maybe 20ish percent. The world looks great, but the amount of invisible walls felt really limiting and unnecessary. The UI look nice, but I thought the yellow on the compass would take me where I needed to go and I ended up getting go to the city first. It's good that you included a sign showing where things were. The objective changing so much is a bit disorienting. Overall, there's a lot to like, but the scope was probably too big to polish everything.

Submitted(+1)

Hey, great job for your first jam! I have some feedback but honestly all of it is really secondary to this one piece of feedback: I think this was too ambitious a project for a 2-week jam. Because you had so much going on the result is pretty unpolished and therefore less engaging than a smaller but really finely tuned game.

I really liked your theme. I think that it's a unique and interesting approach for a game. I thought that the fetch quest style was enjoyable, and the world felt well populated with interesting dialogue from the characters. It really shows that you're a writer and that is a big strength of yours and this game.

Some improvements I would like to see are:

The invisible colliders were annoying. I didn't know where I could and could not go because I would try to cut through a field but invisible walls were everywhere. Having bushes or trees or a fence there would feel better and help guide the player. 

Jump was way too floaty and powerful.

The intro video was a bit heavy handed. I think better would be selling that stuff without telegraphing it up front. Instead the intro shouldn't be a political message, but a catch up for the player to understand where this game is taking place. The conversation with the lady painting the house is a great example of what to do in place of the intro video. It sells the idea that you're going for from within the game, rather than throwing a bunch of quotes at the player before they start playing. More of that messaging in game from the characters would be betting in my opinion.

Another example is the lady in the library. I just prefer those conversations so much more from the characters rather than the intro video. 

There were several bugs where dialogue boxes (and the DJ interface) would not go away even after walking away which eventually made the game unplayable. I also found the quest system to be confusing as the yellow marker on the compass didn't point in the correct direction all the time (it didn't tell me where to find the key, for example). I think a minimap or world map you could pull up would make finding out where to go next helpful.

Again, awesome job and I think you have a lot of potential with this idea!

Submitted(+1)

It’s a relaxing game with beautiful visuals. Great game!