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Fractal's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Accessibility | #125 | 2.694 | 3.300 |
| Controls | #128 | 2.776 | 3.400 |
| Fun | #147 | 2.449 | 3.000 |
| Theme | #156 | 2.531 | 3.100 |
| Overall | #164 | 2.414 | 2.957 |
| Audio | #165 | 2.123 | 2.600 |
| Graphics | #166 | 2.368 | 2.900 |
| Originality | #183 | 1.960 | 2.400 |
Ranked from 10 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Simple Shapes
Game Description
Fractal is a top down bullet hell roguelike where you collect wands and upgrades to fight your way through rooms of enemies and reach the boss.
How does your game tie into the theme?
Its a bullet hell roguelike- your fate is in the hands of the draw, and you must constantly be on the move or you'll get caught up in the chaos of countless bullets. But you control the options you pick, and as you fight on through, you slowly gain control over the chaos until you're powerful enough to become the chaos. Its difficult and challenging, but not impossible!!
Source(s)
N/A
Discord Username(s)
thrawn21. , ___asterism , orcaiguana
Participation Level (GWJ Only)
1
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Comments
Enjoyed the upgrades and definitely felt chaotic!
This one played great and I had a blast finding the different upgrades and seeing how they played out. Very rewarding gameplay and replayability.
Fun, chaotic and challenging! I liked the upgrades you had, very cool concept overall. Well done!
Has a good 'feel' -- enjoyable concept/sound/controls. I actually sorta enjoyed the placeholder music weirdly. Thanks for submitting!
I know, right? It weirdly grew on me to- Id still personally change it but because it was there for basically the entire development process so at the same time it basically just feels like part of the game to me LMAO. But Im glad the game felt good to play!! We spent a lot of time making sure it felt mostly intuitive!! Thank you for playing!!!!
Challenging but good bones for something great! Little bit of juicing and the wands would be even more fun to use. Awesome job!
Thank you so much! Our programmers spent so much time with the wand system and they deserve all the credit for making this game as possible as it was. Definitely needs some balancing for sure, but I'm glad you enjoyed it!!
I'm definitely not good at games like this, but I gave it a try) Didn't get the use of wands, the first shooting thing was the best and then I couldn't get it back for some reason. Agree with Taha Tuna about the music.
But overall the game feels quite good and smooth! Well done!
Thank you for playing our game!! Its definitely something we all regret a little bit- the menu music was composed by us and we were gonna attempt at it but as you know that fell through. Probably my biggest regret at least- can't speak for the entire team. But I'm glad it feels smooth even if you aren't good at it!!! The wand system can be circulated through using a scroll wheel or the first four numbers on your number bar as you pick new ones up as well, by the way- if that's not in the controls, I apologize profusely.
difficult! But I feel like the music should be fast paced. Great job though!
Hahah, yeah we had some music half composed for it- but ended up in a crunch and kept the placeholder in instead. Next time!! And thank you so much for playing and rating the game!! <3
super cool but very challenging :)
never made it past level 3 but I saw that there is a LOT of content and some really cool power ups
We tried our best with balancing but limited time and testers made it rather difficult to- We meant for it to be a challenge, but not impossible! Im glad you still enjoyed it despite its immense difficulty <3 our programmers put so much time and effort into the system for as many build possibilities with as much scaling as possible. Thank you for playing!!