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Shapes Game's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #117 | 2.981 | 3.333 |
| Fun | #117 | 2.758 | 3.083 |
| Theme | #136 | 2.683 | 3.000 |
| Graphics | #147 | 2.609 | 2.917 |
| Accessibility | #149 | 2.460 | 2.750 |
| Controls | #150 | 2.534 | 2.833 |
| Overall | #154 | 2.566 | 2.869 |
| Audio | #172 | 1.938 | 2.167 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4.1
Wildcards Used
Simple Shapes, Show dont tell
Game Description
Block breaker esque game
How does your game tie into the theme?
unpredictability of colliding shapes creates a sense of chaos
Source(s)
N/A
Discord Username(s)
ricky4488, amujuventino
Participation Level (GWJ Only)
1
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Comments
Very good!! Although I reached a point where I couldn't continue and had to use up all my shots and restart.
But what I played was quite fun and original.
Good job!
A cool take on pool, I could not stop playing until the end. Well done.
Very nice interpretation of the theme. The mechanics are very satisfying. Just a suggestion: enable the full screen button, because when the ball is in the corner, it's hard to get it right. Nice work!
Felt like played old school pool games. Loved it!
Like the game only problem is I can't charge fully at the edge of the screen
This game is an amazing combination of simple and relaxing while still fun and exciting. I agree that the main thing to change is just the issue of not being able to get it to full power when it is at the edge of the screen. Good Job!
Thanks for playing!
Nice take on a pool-like game! The idea of hitting corners is a really nice spin, adds some novelty that I haven't seen before. The objective was easy to understand even with the wildcard, very good clarity. I agree with the other comment about mouse control, setting it to confined mode would have made it a bit cleaner, but overall controls worked intuitively.
Thank you for the advice!
Visuals are satisfying, but controls could be better - can't pull mouse off screen to charge max power near edges :)
Thanks for playing and thank you for the feedback! This was quite a rushed project but I definitely should've fixed that.