It's fun!
Definitely the worst thing you can grab is the Slippery; it makes the game much harder.
Good job!
| Criteria | Rank | Score* | Raw Score |
| Theme | #70 | 3.354 | 3.750 |
| Fun | #88 | 2.981 | 3.333 |
| Controls | #121 | 2.832 | 3.167 |
| Originality | #129 | 2.832 | 3.167 |
| Overall | #145 | 2.619 | 2.929 |
| Accessibility | #160 | 2.385 | 2.667 |
| Graphics | #169 | 2.311 | 2.583 |
| Audio | #177 | 1.640 | 1.833 |
Ranked from 12 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Godot Version
4.4
Wildcards Used
N/A
Game Description
Choose modifiers and survive in this top-down arcade
How does your game tie into the theme?
The game forces players to pick modifiers that introduce chaos, reflecting the theme by letting them manage the disorder
Source(s)
N/A
Discord Username(s)
Daemonix
Participation Level (GWJ Only)
1
It's fun!
Definitely the worst thing you can grab is the Slippery; it makes the game much harder.
Good job!
Nice and simple but still a lot of fun. I recognise those Kenney assets as I was gonna use the same asset pack.
I like the idea of the power-ups and everything, they fit in well with the increasing chaos of the game. Saying that, the money thing was a bit confusing at first but I understood it.
I would say you should definitely develop this further. It's a nice idea and with a little music, this would be a lot more fun.
Thanks a lot for the feedback! Glad you've enjoyed the chaotic vibe and the power-ups, that’s exactly what I was going for.
You're right about the money system; I had a feeling that it might be a bit confusing and could use more explanation/UI tweaks, but wasn't sure, so it's really helpful to hear that confirmed
I like the game concept a lot. Simple, but addicting!
The choice of being able to ease the difficulty in exchange for money is a nice touch.
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