This poor hotdog guy always gets the stupid jobs! 🌭 But it was a fun idea and implementation. I found it a little too easy, so maybe add some more aliens and ketchup bottle throwing as a defense.
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the KETCHUP Resistance's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Originality | #25 | 2.739 | 2.739 |
| Narrative | #32 | 2.000 | 2.000 |
| Overall | #33 | 2.293 | 2.293 |
| Audio Design | #36 | 2.130 | 2.130 |
| How well the theme was used | #40 | 2.304 | 2.304 |
Ranked from 23 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs did you use in your submission?
Polygon City, City Characters, Construction, Icons, Kids, Pirates (due to some materials confusion), SciFi Space, Particle FX; AnimationBaseLocomotion
Comments
Hey, thanks a lot for playing and for your nice feedback!
Don't worry, the guy loves his job, and he really gets to go places!
Yes, difficulty needs to be tweaked, following a curve through a larger number of levels, which should start small... We'll see, bugfix release coming up, new features and content afterwards!
So was that pappa hotdog saving mini hotdogs left on the ground? Were you saving them so they could be eaten, and yourself, later? Who eats hotdogs after the 5 second rule of touching the ground? :)
Was there a better way to aim? Maybe a crosshair or something with a bigger effect for the ketchup? Some squishy SFX or stun noise for the baddies? Was a little frustrating to always reset the found hotdogs on the levels when you're hit.
Got to say, very original, lol.
Hey, thanks a lot for playing and for the fun and thoughtful feedback!
Yeah, there are some plot holes to fill. Hopefully upcoming levels can solve part of that (like: the aliens steal the hot dogs as fast as humans can make new ones). I wouldn't see the guy as the papa, more a member of a special forces group that's really enthusiastic about hot dogs. And the costume might play a role in the transition from earth levels to space levels - "time to take the fight to their turf" - he lets himself get abducted with all the little hot dogs... No worries about 5 second rule, I hear Synty hot dogs don't rot (they might zombify, though).
Aiming: There's an aim lock mechanism, middle mouse to lock your target on the nearest enemy within a max radius, but as many things it needs to be tweaked. Normal aiming suffers from the cursor being not locked, which would just have been one check box that I missed (unless HTML export makes it ineffective, we will see). SFX would have been the next feature, assets already integrated, but the deadline hit hard...
Thanks again!
On the ship I couldnt get into the bridge or the hanger. I don't if that was intentional. I couldnt get up to the second deck either as there was a minion who was blocking the stairs. Cursor lock would have been nice and a volume control. The music was really loud. I usually set the music volume to 0.3 for that very reason.
Thank you so much for playing and for the feedback!
Yes, the unreachable spots are a severe issue, and I am very sorry about that. I added a few objectives in that level very late before the submission, relied on colliders in place, and didn't find the time to test properly due to a few other problems.
Thanks also for mentioning the other points - added to the list to fix after the upload lock during the voting period!
Great use of the hotdog character. I would have appreciated a volume control as the music was very loud for me. I enjoyed playing, thanks for making.
Good baseline, gave yourself a lot of room for improvement. The theme seemed a bit off here considering I didn't see what A World Without came into play. And everyone else hit the rest of what I saw. Great job though!
Hey, thanks for your feedback!
Yes, as usual, time troubles caused a lot of the room for improvement, and apparently that includes conveying the connection to the theme.
It would be this: The aliens are stealing all the hot dogs from Earth, so we are fighting to prevent A World Without Hot Dogs! I had hoped that it would become clear from the intro text. I had a concept for an animation for the intro or title where you would literally see an alien ship "abducting" hot dogs from planet Earth but didn't manage to finish it.
Fun concept, the camera was a bit finicky but wasn't a big deal. Not gonna lie, the big lizard alien did gave me a small jump scare the first time lol. Good job!
Either I am blind (possible) or some of the hotdogs are missing on the space level. I ran around that thing for what felt like ages and could only find 4. Also there were a lot of invisible walls :(
Sorry for the inconvenience. You are right, some oversights and last-minute changes were involved, and now two of the objectives can't be reached.
Unfortunately, the jam rules don't allow me to fix it - will have to do afterwards.
Thanks for the feedback, and congrats on making it to the space level! It's the final level anyway.




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