Agree with most comments. I love the polish. You got the assets looking very nice. Made me think of Turrican. Great job
Play game
Death Is Not The End's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio Design | #16 | 2.967 | 2.967 |
| Overall | #32 | 2.325 | 2.325 |
| Originality | #34 | 2.433 | 2.433 |
| Narrative | #40 | 1.800 | 1.800 |
| How well the theme was used | #47 | 2.100 | 2.100 |
Ranked from 30 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs did you use in your submission?
POLYGON Sci-Fi Space Pack
POLYGON Sci-Fi Worlds Pack
Comments
The scope and gameplay is nice and tight. I felt some believability problems for lack of a better word. The weapon you have doesn't feel like it should be taking down hovercraft, the shoot sound makes it sound weak.
The explosion sound isn't very satisfying for me.
Nice game loop. Add some build variance, more enemy types and maybe a more elaborate level(s) and it could be a fun replayable mobile game.
I liked your concept. I think with some good audio design, better gun and explosion SFX, and and mixing up the enemy AI a bit, I'd really like to play a game like this. Feels very retro to me, which I like.
I got a score of 30K! simple game but I can see a future for it. There is this old game called Abuse made in 1996 very similar! Music was excellent and VFX were decent. Keep it up!
I stood still just to see why this wasn't a "world without death" for me... that didn't end well for me. In that regard, I'm not sure how true the game is to the theme? The mechanics are solid and even though the gameplay loop is rather simple, the upgrade system encourages to continue and explore different options. This is a solid foundation to build upon with more level space, enemy types, and sound effects. Extra props for composing the music yourself!
Felt very retro with the type of gameplay and music. A bit more variety on enemies would be great. Other than that, it's a great starting point. Good job!
The visuals were really nice and everything worked well. The jump felt a little floaty to me. I would look into more enemies with different attack types. Also perhaps short term powerups that randomly spawned and despawn if you don't get to them in time that give you like a few seconds of rapidfire or something.







Leave a comment
Log in with itch.io to leave a comment.