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Bloodpit Trials's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Audio Design | #4 | 3.419 | 3.419 |
| Originality | #6 | 3.581 | 3.581 |
| Overall | #11 | 3.113 | 3.113 |
| Narrative | #15 | 2.710 | 2.710 |
| How well the theme was used | #25 | 2.742 | 2.742 |
Ranked from 31 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
What Synty asset packs did you use in your submission?
POLYGON Icons Pack
POLYGON Apocalypse Pack
POLYGON Apocalypse Wasteland Pack
POLYGON Military Pack
POLYGON Battle Royale Pack
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Comments
This game rocks! Everything was so smooth. I never got past the 3rd fighter because of how loopy that aiming was, but I didn't care and jumped back in over and over! Badass game, man. Well done.
I really enjoyed playing this. I know I got lost with controls first time around. Reminded me of trying to get kills in hell gate london.
"Congratulations, you survived the bloodpit." Woo!
My favorite entry!
Such polish.
I hope you liked the little gift! :D Great to hear that! :)
This was a really great entry. I loved the anticipation of the draw, and the cinematic camera effects are a nice touch! Super polished game. You could have easily made this a wild west themed shootout, but I love that you mixed it up with the post-apocalyptic vibe. Great job!
My favorite part about this game was just how smooth and polished the upgrade selection screen was. The whole thing was very well polished, but that upgrade screen was very nice.
Thanks and yes! Creating a satisfying card selection was important for me :)
I loved the sound design and VFX that bought the real feel to the game. Once you get a hang of the mechanics it gets fun but I think sometimes even when I killed the other person they still shot me. UI was awesome as well! Overall great game. I would like to see a mobile game like this maybe make the red dot more obvious on the target and cinematic headshots!
Hey! Thanks for your feedback, I am glad, you liked it! The guards will actually just shoot at you if you aim at the crowd with any bullets left in your gun. They ensure security so to say - they even aim at you and warn you if you enter a critical angle on the crowd.
So as long as you dont flick up, you're safe. I thought this would be a cool, small detail.
I like the premise and the look of the game. The sound was pretty nice too. I felt like the aiming was too difficult and for a shootout it felt really slow paced with me fighting the aim for a long time between shots.
Thanks for your feedback!
Yes - I initially planned the shootouts to happen faster, but this classic image really didnt translate well into gameplay let alone the card selection. Since there is a progression, things needed to start slowly. If you managed to fight the last enemy, you might get your fast shootout! ;)
Cool concept, with a bit more polishing the game has potential. Good job!
Hey thanks! What aspect do you think could use some more polish?
Well done. Good sound, mechanics were easy to figure out even without reading the rules, and nice style with the fog. Really well polished. Great job.
Thank you, Sir :)
I'm addicted to this game! Very good! Congratulations
That sounds awesome, thanks for checking it out! :)
This one is a true jam game, small scoped, well polished and fun!
✅ Theme
✅ Narrative
✅ Audio
✅ Originality
Thanks for the positive feedback! :)
Didn't know how to exit the rules page lol. Other than that really good except the main mechanic felt a little clunky. Aiming was really hard and the time between shots felt weird too. Perhaps some sort of animation in between to better understand the cooldown between shots? Like a single action revolver animation or something? Really nice upgrade system, cool aesthetic
Time ran out - I actually planned to go for a procedural cocking animation. Glad you like the rest, tho!
Congrats on this very polished entry; didn't really feel like a botchy jam game, but more like a Steam release, except for the initial info screen where I didn't get that I had to press backspace to return to the main menu first 😂 Aiming is really hard though!
Thanks for your feedback! I tried my best at bringing every info to the screen. Escape works too, but interferes with the default setting of the WebGL window :(
Nice experience, though the aiming is a bit tough to get used to. Couldn't get past stage 10, but still a well made game in almost every regard.
Thanks! That's not a shame, I actually also die often to the last enemy, but that's kinda intentional ;)
Cool, I like it
Thank God you updated it haha to be honest it was unplayable without having an aiming reference, I played it again and the game changes drastically, excellent work!
Hehe xD That was the main feedback, yeah. Kinda wanted to steer a bit into the rage-game direction, not gonna lie. But I think it is way more accessible now :)
I would not last in prison. Loved the design and concept!
Thanks! I also still have to check out all the other entries!
I played for a while and got sniped a whole bunch of times but I really enjoyed the idea, one of my favorites so far! The game is challenging and I enjoyed the audio and effects. The modifier system was a nice touch
Thanks! Glad you liked it :)