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Bloombo's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Is it related to spring and does it follow the theme? | #10 | 3.800 | 3.800 |
| Graphics / Visuals | #16 | 3.750 | 3.750 |
| Overall | #45 | 2.830 | 2.830 |
| Gameplay / Fun | #47 | 2.650 | 2.650 |
| How much do you like the game overall? | #48 | 2.750 | 2.750 |
| Audio / Music | #73 | 1.200 | 1.200 |
Ranked from 20 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
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Comments
I saw this was your first jam? Well done for making & submitting a game in 48 hours! We hope you had fun. :)
I agree with lots of the feedback here - but i think you've a really solid and fun foundation to work on further if you wanted to! I'd be excited to see any updates.
Thanks for jamming with us :)
Thank you so much! Yes, it was our very first jam, and we definitely had a lot of fun (and learned a lot) during those 48 hours. We’re happy with the foundation we built and really appreciate the encouragement — we’d love to improve the game further when we get the chance.
Also, unfortunately, I had to leave for a trip on the second day, so even though we started as a team of 1 artist and 2 developers, the others had to carry on as just 1 artist and 1 developer. I’m really thankful to them, and I truly believe we can make something even bigger if we get to work together full-time on a future project.
Thank you again for everything :))
Cool concept! Those evil plants really give me the creeps haha.
Thanks for joining the jam :D
Thanks a lot! We had a great time working on it — definitely learned a lot during the process. Appreciate you hosting the jam and giving us the chance to be part of it :))
Cute looking game, but cute vibes aren't complete without good audio. Scoring would have helped with motivation
Thanks for the feedback! We agree — the lack of audio was one of the biggest things we had to sacrifice due to time constraints. We’re planning to add proper sound design and a scoring system once we return to development.
This has a lot of potential! It looks nice and feels nice to play, it does feel a little aimless to run around without an idea of how to progress, but still its a nice experience, well done!
Thank you so much! We're really glad to hear that. We had planned to add more progression systems and clearer goals, but within the limited game jam time, we prioritized making sure the game was playable and felt smooth. Still, we're happy you enjoyed the experience!
Nice game, unfortunately it loses a lot without music
Thank you! You're absolutely right — the lack of music was definitely felt. We had plans for both background music and sound effects, but unfortunately ran out of time during the jam. It’s something we definitely want to add if we continue development.
Great art! Enjoyed the game play though i wished I could be faster like maybe upgrades? But yeah overall quite fun. Keep it up!
Thanks a lot! We actually had speed upgrades and other boosts in mind, tied to the soul plants you rescue and maintain. Unfortunately, we ran out of time during the jam to fully implement them — but it’s something we’d like to add if we continue development. Glad you had fun!
I don't know if I'm doing something wrong or something else is wrong but I have to press the number keys several times for the tool to actually switch. It would be nice to be able to switch using the scroll wheel.
It's also kinda hard to know if I'm clicking the right place for the tool to be effective. I believe some feedback regarding that would be nice (maybe area of effect or plant being highlighted?)
The art is very cute. I missed some sfx.
I agree with Ethan Samuels' suggestions too.
Keep up the good work!
Thanks for the feedback! Scroll wheel item switching is actually implemented, so we'd recommend giving it another try. The issue with needing to press number keys multiple times after using an item is something we noticed a bit late, and unfortunately didn’t have time to fix during the jam — but it’s on our list to address. Totally agree on feedback visuals and SFX as well, they were planned but didn’t make it into the final build. Appreciate the detailed input!
The evil plants kicked my butt. Really fun though!! I got so sad every time my plants were attacked :( I totally agree with Ethan Samuels' ideas, I think implementing those changes could make this game really great.
Thank you so much. We’re glad you enjoyed it even though the evil plants gave you a hard time. We definitely agree with Ethan’s points as well — those were actually part of our initial design but we couldn’t fully implement them within the jam timeframe. Hopefully, we’ll get back to it soon and bring everything together.
Really nice art, think it could be a fun game with a few tweaks if you continue working on this. Maybe an indicator towards the direction of damaged plants. The telescope feels slow and takes you out of the rush of running to protect your ghosts. Any kind of system that lets you spread your friendly plants would make a good gameplay loop, so starting in a smaller area and trying to expand by keeping your plants healthy. Great job!
Thank you! Definitely we want to finish the game but maybe after a week or so we will start working on it again. We had planned a expanding map and different boosts according to number of plants rescued. Third tool was a harvest tool for fully grown soul plants but we couldn't manage to finish it because of that we changed it to telescope(also we don't have minimap and indicator like you said).
The art is amazing and the concept is very good but, i feel like the gameplay loop is pretty boring.
Thank you! We had a lot planned but it was our first game jam and one of our developers(2 dev, 1 artist team) had to go for second day. So we are happy what we could finish :)