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A jam submission

Beach ReaperView game page

Collect souls, level up, acquire possessions!
Submitted by Val — 7 hours, 20 minutes before the deadline
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Beach Reaper's itch.io page

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Comments

Host

average rating from 3 judges

gameplay / fun -2.6

creativity / innovation -3

theme adherence -2.6

graphics / music / atmosphere -3

polish / completeness -3

rank: #23

judge 3 comment : Couldn't seem to fight the horde. Unable to play.

Submitted(+1)

This was so fun! Aggroing a whole group and watching them go flying is quite satisfying. Nice core game loop with the different upgrades.

Developer

Thank you! I really enjoyed the knockback effect on this one too =)

Submitted(+1)

I died 3 times. I find the cutlery to be a better first buy than the demon smasher. Scythe is goated though. The ringing phone is a cool way to set the goal for the next run. It could have easily been just a number in the corner without any flare. I really appreciate music ramping up too. Very nice game!

Developer(+1)

hehe, yeah the cutlery was my personal favorite so it got the most QA from the dev (sorry) I wanted everything to be balanced of course but at least each weapon is a viable option. I actually had to cut a whole slew of weapons and an entire upgrade section for decorations ( hence the computer UI is so empty ), I originally wanted the player to decorate their apartment and receive buffs based on what they decorated with.

Submitted(+1)

Very cool.  I like that it feels different than the classic survivors-esque game 

Developer(+1)

Thanks, I was going for similar but different. When I heard the theme one of my first thoughts was a horde that gets bigger. My main goal was a ton of AI operating at once, I'm actually really proud of the enemy pooling system that does that ( you can be surrounded by a horde of up to 200 =D ). Survivors style fit into that "there is a ton of enemies with basic logic" idea so I rolled with that.