I died 3 times. I find the cutlery to be a better first buy than the demon smasher. Scythe is goated though. The ringing phone is a cool way to set the goal for the next run. It could have easily been just a number in the corner without any flare. I really appreciate music ramping up too. Very nice game!
hehe, yeah the cutlery was my personal favorite so it got the most QA from the dev (sorry) I wanted everything to be balanced of course but at least each weapon is a viable option. I actually had to cut a whole slew of weapons and an entire upgrade section for decorations ( hence the computer UI is so empty ), I originally wanted the player to decorate their apartment and receive buffs based on what they decorated with.
Thanks, I was going for similar but different. When I heard the theme one of my first thoughts was a horde that gets bigger. My main goal was a ton of AI operating at once, I'm actually really proud of the enemy pooling system that does that ( you can be surrounded by a horde of up to 200 =D ). Survivors style fit into that "there is a ton of enemies with basic logic" idea so I rolled with that.
Comments
average rating from 3 judges
gameplay / fun -2.6
creativity / innovation -3
theme adherence -2.6
graphics / music / atmosphere -3
polish / completeness -3
rank: #23
judge 3 comment : Couldn't seem to fight the horde. Unable to play.
This was so fun! Aggroing a whole group and watching them go flying is quite satisfying. Nice core game loop with the different upgrades.
Thank you! I really enjoyed the knockback effect on this one too =)
I died 3 times. I find the cutlery to be a better first buy than the demon smasher. Scythe is goated though. The ringing phone is a cool way to set the goal for the next run. It could have easily been just a number in the corner without any flare. I really appreciate music ramping up too. Very nice game!
hehe, yeah the cutlery was my personal favorite so it got the most QA from the dev (sorry) I wanted everything to be balanced of course but at least each weapon is a viable option. I actually had to cut a whole slew of weapons and an entire upgrade section for decorations ( hence the computer UI is so empty ), I originally wanted the player to decorate their apartment and receive buffs based on what they decorated with.
Very cool. I like that it feels different than the classic survivors-esque game
Thanks, I was going for similar but different. When I heard the theme one of my first thoughts was a horde that gets bigger. My main goal was a ton of AI operating at once, I'm actually really proud of the enemy pooling system that does that ( you can be surrounded by a horde of up to 200 =D ). Survivors style fit into that "there is a ton of enemies with basic logic" idea so I rolled with that.