
Any chances he is playing the mobile port of that domination game from "never say never again"? The phone from "tomorrow never dies" would even have the shock-capability ;)

Jam entries are closed! Thanks for your entries.
It's so exciting to share my artwork (which I have been working on for WEEKS!) with this awesome Nokia Art Jam 3! I am an absolute newbie pixel artist, but I wanted to share many other versions of my art, and even though (I think) I posted my reply a few days ago, I am rewriting my submission!
Submission:

Bond was hacked in the middle of the game! The ad pops up with the theme of 'Bond Girl'. I tried a few things with the font, and I kind of like the result!
500%:

Edited (Nokia Style):

I hope to join another fun Jam later on! Love to all pixel artists out there :)

This is my entry for the Jam, I don't know if this is allowed for one entry (multiple images [and an animation]), if it isn't then I'd like the first image to be my entry.
The idea was for it to be a "lost" Nokia version of 'Luigi's Mansion', as the timelines match up quite well (also because I love putting in easter eggs in for the people who know). :)
IMPORTANT NOTE: Updated entries, please replace the former ones
Submissions 2 & 3, where I try to show some of the game mechanics of the "Oligarch Pool Date Game" (sic).
Submission 2
4X

Submission 3
4X
The idea behind the game is that you have to successfully flirt with one of various oligarchs in order to complete the mission, before the time runs out (represented as a bar on the bottom of the game). The different pools have an increasing number of oligarchs and also serve as difficulty levels. The oligarchs might like you or not based on their own unique personality ;)
Hello! I didn't think I'd make it in time, but here's my idea, mixing up a bunch of familiar concepts.
96x65:
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I wanted a concept that might actually be playable so I envisioned it as being an extension of the classic Snake control scheme, but with a focus on navigating an environment and contending with obstacles such as cameras, lasers, wall vents and so on while following an objective-based mission structure. The game would scroll through different areas on a larger map (with some of the rooms being obscured if they were locked) and you would be able to find consumables like jammers, wirecutters, keycards and so on to deal with the stage obstacles. Navigating the environment itself would be tricky as well since you'd have to avoid colliding with walls, furniture or yourself, in the typical snake game fashion.
400% previews:
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Lastly, it was kind of hard to find a good close-up of the phone, but I managed to put together a Photoshop mock-up. That was fun to reverse engineer!