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Devil's Deed's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Enjoyment | #3 | 4.353 | 4.353 |
| Presentation | #3 | 4.471 | 4.471 |
| Overall | #4 | 4.103 | 4.103 |
| Use of the Limitation | #15 | 3.765 | 3.765 |
| Concept | #31 | 3.824 | 3.824 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Team members
Zelger98
Software used
Unity
Use of the limitation
Whole game is built on 4 colors
Cookies eaten
none but 4-5 apples
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Comments
Nice mechanics, Good gameplay, overall great project for a time limited project. Keep up with this great work i'm sure you will be great devs some time.
Fun game overall. I did not enjoy the shield breaking stage though, grenades don’t activate often enough to make that feel fun. But great game all the same.
Really fun game! The combat system is nice and great enemies to fight. All the weapons are also unique are really well made. Nothing much to comment other than amazing game!
Looking forward to more!
THIS GAME IS SO COOL! Holy hell, this is like the best game for a jam I've ever seen, I'm blown away at the amount of content ya'll managed to squeeze into this game, especially in just 3 DAYS! Absolutely magnificent work, excited to see more and I hope you guys win this jam!
Thank you <3 <3
Love the game juice! Most were satisfying to use. The green gun trajectory being cone-shaped was a shock to me, my shots weren't landing that well which sucked in later levels since I had to get close for more accuracy against an entire mob. Overall, though, the game is really well-made. The graphics are the the best I've seen in this jam so far! Would like if there were more mechanics though.
Yep, looks like the main problem with the game is lackness of content. We tried to make content with different type of enemies. Thank you for your comment. Also thanks to Zelger98 for graphics.
Looks great with nice silly details (physical text, splatters,..)
I love that the waves seem handcrafted, in this kind of game enemies are often spawned kinda randomly but here they create a nice flow.
Laying out the weapons display in a horizontal line would have helped me greatly remembering which weapon correspond to which key (I struggled lol)
Yeah the weapon display would be pretty nice, I wish we could think that. Thank you for your comment!
One of the best games when it cames to graphic and polish, but its to easy and empty. wish for more content(weapons,upgrade system) and some dificulty levels
Thanks for your feedback!
Amazing game, definitely one of my favorites so far ! The different weapons all feel powerful in their own way and the polishing is impressive (kicking the text around = <3).
Great job :)
<3
Awesome game! Loved the juice, and being able to push the text around lol. One thought, when you start a level, it feels like if the enemies spawned a little quicker, or moved a little faster to get into arena might be nice. It felt like there were a few seconds of downtime waiting for enemies to enter arena. Either way, enjoyed it and the switching weapons felt dope, especially the rocket haha
Thank you for your feedback <3
Enemies do move faster xd.
Really fun and the polish on this game is crazy. Needing to match up the weapon colour to the enemy is a cool mechanic and worked in well with the game, it felt good to switch to the shotgun for the fast enemies
Thanks!
Very cool, love the music and the art style. And the shooting feels juicy.
Nice