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A Ball & A Wall's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| Functionality | #7 | 3.235 | 3.235 |
| Experience | #13 | 2.941 | 2.941 |
| Audio | #18 | 2.647 | 2.647 |
| Theme | #18 | 2.882 | 2.882 |
| Polish | #18 | 2.412 | 2.412 |
| Visuals | #22 | 2.412 | 2.412 |
Ranked from 17 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous.
- Nice physics, and the sounds are pleasing! It seems like the ball can clip out of existence pretty easily on the extreme settings, which are the most fun too play with.
Theme Submission
Yes
I followed the theme
Teammates
Solo
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Comments
I love messing with the extreme settings! I can make the ball lose its mind and go totally nuts, or I can make it just go THUNK.
I hope you made sure the catch count can't exceed the integer limit, because in 6,8 years i will be there!!
💀💀This was brilliant. I didn’t even think to do that, like I could add a limit and if you get it the sim ends and player wins.
Even with the keyboards turbo-function and 20hits/sec it will take ~6,8 years to reach the integer limit of 2^32.
thats just important if there are ways to stack huge numbers of points, but always remember: gamers are maniacs and there are many and they will find ways you won't even consider happening xD
Thank you to everyone for playing and for the supportive feedback. The experience I wanted to created was throwing a ball against a wall and keeping count of how many you get in a row as you try to make it challenging for yourself by going further back or throwing it harder against the wall. It’s like the first thing I think of when I get a bouncy ball and am in a large empty room. I tried to recreate that.
Fun concept! I like the implementation of the theme, however like a few other games in this jam it more feels like a physics sandbox/demo than an actual game. I found a physics setting that could get me infinite points. Really neat concept though, I liked playing around with the physics! Good job!
Full bounciness + no weight + full throw intensity is... intense! I like that the player can directly experiment with physics.
Fun! five stars!
Fun little concept, though it feels a little tech demoy since its more of a physics sim since we can change the physics values ourselves. That and i found a spot where i could just spam space to rack up points. Otherwise i had a fun time messing around, nice work!
Good job !