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Hungry hungry Blippos's itch.io pageResults
| Criteria | Rank | Score* | Raw Score |
| How well does the game fit the themes? | #16 | 3.364 | 3.364 |
| How do you rate the game overall (you can consider fun, dev time, etc.)? | #18 | 2.455 | 2.455 |
| Gameplay | #19 | 2.364 | 2.364 |
| Visuals | #22 | 2.091 | 2.091 |
| Audio | #22 | 1.182 | 1.182 |
Ranked from 11 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
How long was your dev time?
3 hours
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Comments
The gameplays and controls feel right--credits to you for creating such a smooth gameplay within 3 hours! The enemies are a bit too easy; however, they add a nice touch to the game.
My one feedback is just to add a soundtrack to some of your recent entries---all of your submissions has brilliant ideas and gameplay, in which an audio track will definitely improve. Just a non copyrighted looping bg music will be great. For example: I have been using Kevin Macleod music for my past 5 games or so lol
Great job!
Good job in getting a finished game together. I don't mind the there being no custom graphics or sound at all. I can also totally ignore the outside the play area bugs as this was made in just 3 hours. I do feel like the game is just a little bit too easy, as you can always outrun the enemies. So they're never really too much of a threat. A high difficulty can really extend the play time (and fun) of a simple game (I completely understand that there is next to no time to playtest your game in 3 hours so its hard to tweak the difficulty). A respectable entry.
Really like your take on the theme and good job on finishing within the time limit!
The feedback I'm about to give it 100% with the knowledge that you ran out of time, so please don't take it as criticism! The two major points that stood out to me were that:
1) Enemies and the player could leave the game space where the brown dots spawned, making the game much easier for the player
2) The player has the ability to dash with right-click, but there are no constraints on dashing. Since moving faster is objectively better in this game, the player sends up constantly dashing. I'd personally recommend looking at implementing a stamina bar, or equivalent, so that the player is only able to dash for a limited amount of time
That said, it's a fun game and I hope you had fun making it - well done!
Nice controls very responsive. I won but my cell didn't get better visually? Good job.